diff --git a/internal/graphicsdriver/playstation5/shader_paystation5.go b/internal/graphicsdriver/playstation5/shader_paystation5.go new file mode 100644 index 000000000..a633553c4 --- /dev/null +++ b/internal/graphicsdriver/playstation5/shader_paystation5.go @@ -0,0 +1,43 @@ +// Copyright 2024 The Ebitengine Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +//go:build playstation5 + +package playstation5 + +import ( + "github.com/hajimehoshi/ebiten/v2/internal/shaderir" +) + +var ( + // precompiledShaders is initialized by an automatically generated Go file. + precompiledShaders []*shader +) + +type shader struct { + hash shaderir.SourceHash + vertexHeader []byte + vertexText []byte + pixelHeader []byte + pixelText []byte +} + +func findShaderIndex(hash shaderir.SourceHash) (int, bool) { + for i, s := range precompiledShaders { + if s.hash == hash { + return i, true + } + } + return 0, false +}