Remove Offscreen

This commit is contained in:
Hajime Hoshi 2014-01-11 08:59:38 +09:00
parent 1772d85d58
commit 1b6bc12ead
4 changed files with 57 additions and 90 deletions

View File

@ -8,14 +8,14 @@ import "C"
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
"github.com/hajimehoshi/go-ebiten/graphics/opengl/offscreen"
"github.com/hajimehoshi/go-ebiten/graphics/opengl/rendertarget"
)
type Context struct {
screenId graphics.RenderTargetId
mainId graphics.RenderTargetId
currentId graphics.RenderTargetId
ids *ids
offscreen *offscreen.Offscreen
screenScale int
}
@ -25,9 +25,9 @@ func newContext(ids *ids, screenWidth, screenHeight, screenScale int) *Context {
screenHeight*screenScale)
context := &Context{
ids: ids,
offscreen: offscreen.New(mainFramebuffer),
screenScale: screenScale,
}
context.mainId = context.ids.AddRenderTarget(mainFramebuffer)
var err error
context.screenId, err = ids.CreateRenderTarget(
@ -56,7 +56,7 @@ func (context *Context) update(draw func(graphics.Context)) {
draw(context)
C.glFlush()
context.offscreen.SetMainFramebuffer()
context.SetOffscreen(context.mainId)
context.Clear()
scale := float64(context.screenScale)
@ -72,36 +72,36 @@ func (context *Context) Clear() {
}
func (context *Context) Fill(r, g, b uint8) {
context.offscreen.Fill(r, g, b)
context.ids.FillRenderTarget(context.currentId, r, g, b)
}
func (context *Context) DrawTexture(
id graphics.TextureId, geo matrix.Geometry, color matrix.Color) {
context.ids.DrawTexture(id, context.offscreen, geo, color)
context.ids.DrawTexture(context.currentId, id, geo, color)
}
func (context *Context) DrawRenderTarget(
id graphics.RenderTargetId,
geo matrix.Geometry, color matrix.Color) {
context.ids.DrawRenderTarget(id, context.offscreen, geo, color)
context.ids.DrawRenderTarget(context.currentId, id, geo, color)
}
func (context *Context) DrawTextureParts(
id graphics.TextureId, parts []graphics.TexturePart,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
context.ids.DrawTextureParts(id, context.offscreen, parts, geometryMatrix, colorMatrix)
context.ids.DrawTextureParts(context.currentId, id, parts, geometryMatrix, colorMatrix)
}
func (context *Context) DrawRenderTargetParts(
id graphics.RenderTargetId, parts []graphics.TexturePart,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
context.ids.DrawRenderTargetParts(id, context.offscreen, parts, geometryMatrix, colorMatrix)
context.ids.DrawRenderTargetParts(context.currentId, id, parts, geometryMatrix, colorMatrix)
}
func (context *Context) ResetOffscreen() {
context.SetOffscreen(context.screenId)
context.currentId = context.screenId
}
func (context *Context) SetOffscreen(renderTargetId graphics.RenderTargetId) {
context.ids.SetRenderTargetAsOffscreen(renderTargetId, context.offscreen)
context.currentId = renderTargetId
}

View File

@ -3,7 +3,6 @@ package opengl
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
"github.com/hajimehoshi/go-ebiten/graphics/opengl/offscreen"
"github.com/hajimehoshi/go-ebiten/graphics/opengl/rendertarget"
"github.com/hajimehoshi/go-ebiten/graphics/opengl/texture"
"image"
@ -86,6 +85,17 @@ func (i *ids) CreateRenderTarget(width, height int, filter graphics.Filter) (
return renderTargetId, nil
}
// NOTE: renderTarget can't be used as a texture.
func (i *ids) AddRenderTarget(renderTarget *rendertarget.RenderTarget) graphics.RenderTargetId {
id := graphics.RenderTargetId(<-i.counts)
i.lock.Lock()
defer i.lock.Unlock()
i.renderTargets[id] = renderTarget
return id
}
func (i *ids) DeleteRenderTarget(id graphics.RenderTargetId) {
i.lock.Lock()
defer i.lock.Unlock()
@ -102,28 +112,28 @@ func (i *ids) DeleteRenderTarget(id graphics.RenderTargetId) {
delete(i.textures, textureId)
}
func (i *ids) DrawTexture(id graphics.TextureId, offscreen *offscreen.Offscreen,
func (i *ids) FillRenderTarget(id graphics.RenderTargetId, r, g, b uint8) {
i.renderTargetAt(id).Fill(r, g, b)
}
func (i *ids) DrawTexture(target graphics.RenderTargetId, id graphics.TextureId,
geo matrix.Geometry, color matrix.Color) {
texture := i.textureAt(id)
offscreen.DrawTexture(texture, geo, color)
i.renderTargetAt(target).DrawTexture(texture, geo, color)
}
func (i *ids) DrawTextureParts(id graphics.TextureId, offscreen *offscreen.Offscreen,
func (i *ids) DrawTextureParts(target graphics.RenderTargetId, id graphics.TextureId,
parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
texture := i.textureAt(id)
offscreen.DrawTextureParts(texture, parts, geo, color)
i.renderTargetAt(target).DrawTextureParts(texture, parts, geo, color)
}
func (i *ids) DrawRenderTarget(id graphics.RenderTargetId, offscreen *offscreen.Offscreen,
func (i *ids) DrawRenderTarget(target graphics.RenderTargetId, id graphics.RenderTargetId,
geo matrix.Geometry, color matrix.Color) {
i.DrawTexture(i.toTexture(id), offscreen, geo, color)
i.DrawTexture(target, i.toTexture(id), geo, color)
}
func (i *ids) DrawRenderTargetParts(id graphics.RenderTargetId, offscreen *offscreen.Offscreen,
func (i *ids) DrawRenderTargetParts(target graphics.RenderTargetId, id graphics.RenderTargetId,
parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
i.DrawTextureParts(i.toTexture(id), offscreen, parts, geo, color)
}
func (i *ids) SetRenderTargetAsOffscreen(id graphics.RenderTargetId, offscreen *offscreen.Offscreen) {
offscreen.Set(i.renderTargetAt(id))
i.DrawTextureParts(target, i.toTexture(id), parts, geo, color)
}

View File

@ -1,62 +0,0 @@
package offscreen
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
)
type Texture interface {
Draw(projectionMatrix [4][4]float64,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
DrawParts(parts []graphics.TexturePart, projectionMatrix [4][4]float64,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
}
type RenderTarget interface {
SetAsViewport()
ProjectionMatrix() [4][4]float64
Clear()
Fill(r, g, b uint8)
}
type Offscreen struct {
currentRenderTarget RenderTarget
mainFramebuffer RenderTarget
}
func New(mainFramebuffer RenderTarget) *Offscreen {
return &Offscreen{
mainFramebuffer: mainFramebuffer,
}
}
func (o *Offscreen) Set(rt RenderTarget) {
o.currentRenderTarget = rt
}
func (o *Offscreen) SetMainFramebuffer() {
o.Set(o.mainFramebuffer)
}
func (o *Offscreen) DrawTexture(texture Texture,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
o.currentRenderTarget.SetAsViewport()
projectionMatrix := o.currentRenderTarget.ProjectionMatrix()
texture.Draw(projectionMatrix, geometryMatrix, colorMatrix)
}
func (o *Offscreen) DrawTextureParts(texture Texture,
parts []graphics.TexturePart,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
o.currentRenderTarget.SetAsViewport()
projectionMatrix := o.currentRenderTarget.ProjectionMatrix()
texture.DrawParts(parts, projectionMatrix, geometryMatrix, colorMatrix)
}
func (o *Offscreen) Clear() {
o.currentRenderTarget.Clear()
}
func (o *Offscreen) Fill(r, g, b uint8) {
o.currentRenderTarget.Fill(r, g, b)
}

View File

@ -7,9 +7,17 @@ import "C"
import (
"fmt"
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
"math"
)
type Texture interface {
Draw(projectionMatrix [4][4]float64,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
DrawParts(parts []graphics.TexturePart, projectionMatrix [4][4]float64,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
}
type NativeTexture C.GLuint
type RenderTarget struct {
@ -97,10 +105,6 @@ func (r *RenderTarget) Dispose() {
C.glDeleteFramebuffers(1, &r.framebuffer)
}
func (r *RenderTarget) Clear() {
r.Fill(0, 0, 0)
}
func (r *RenderTarget) Fill(red, green, blue uint8) {
r.SetAsViewport()
const max = float64(math.MaxUint8)
@ -111,3 +115,18 @@ func (r *RenderTarget) Fill(red, green, blue uint8) {
1)
C.glClear(C.GL_COLOR_BUFFER_BIT)
}
func (r *RenderTarget) DrawTexture(texture Texture,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
r.SetAsViewport()
projectionMatrix := r.ProjectionMatrix()
texture.Draw(projectionMatrix, geometryMatrix, colorMatrix)
}
func (r *RenderTarget) DrawTextureParts(texture Texture,
parts []graphics.TexturePart,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
r.SetAsViewport()
projectionMatrix := r.ProjectionMatrix()
texture.DrawParts(parts, projectionMatrix, geometryMatrix, colorMatrix)
}