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Remove Offscreen
This commit is contained in:
parent
1772d85d58
commit
1b6bc12ead
@ -8,14 +8,14 @@ import "C"
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import (
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/offscreen"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/rendertarget"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/rendertarget"
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)
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)
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type Context struct {
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type Context struct {
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screenId graphics.RenderTargetId
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screenId graphics.RenderTargetId
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mainId graphics.RenderTargetId
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currentId graphics.RenderTargetId
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ids *ids
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ids *ids
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offscreen *offscreen.Offscreen
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screenScale int
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screenScale int
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}
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}
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@ -25,9 +25,9 @@ func newContext(ids *ids, screenWidth, screenHeight, screenScale int) *Context {
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screenHeight*screenScale)
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screenHeight*screenScale)
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context := &Context{
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context := &Context{
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ids: ids,
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ids: ids,
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offscreen: offscreen.New(mainFramebuffer),
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screenScale: screenScale,
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screenScale: screenScale,
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}
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}
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context.mainId = context.ids.AddRenderTarget(mainFramebuffer)
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var err error
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var err error
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context.screenId, err = ids.CreateRenderTarget(
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context.screenId, err = ids.CreateRenderTarget(
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@ -56,7 +56,7 @@ func (context *Context) update(draw func(graphics.Context)) {
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draw(context)
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draw(context)
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C.glFlush()
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C.glFlush()
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context.offscreen.SetMainFramebuffer()
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context.SetOffscreen(context.mainId)
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context.Clear()
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context.Clear()
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scale := float64(context.screenScale)
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scale := float64(context.screenScale)
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@ -72,36 +72,36 @@ func (context *Context) Clear() {
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}
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}
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func (context *Context) Fill(r, g, b uint8) {
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func (context *Context) Fill(r, g, b uint8) {
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context.offscreen.Fill(r, g, b)
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context.ids.FillRenderTarget(context.currentId, r, g, b)
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}
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}
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func (context *Context) DrawTexture(
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func (context *Context) DrawTexture(
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id graphics.TextureId, geo matrix.Geometry, color matrix.Color) {
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id graphics.TextureId, geo matrix.Geometry, color matrix.Color) {
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context.ids.DrawTexture(id, context.offscreen, geo, color)
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context.ids.DrawTexture(context.currentId, id, geo, color)
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}
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}
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func (context *Context) DrawRenderTarget(
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func (context *Context) DrawRenderTarget(
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id graphics.RenderTargetId,
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id graphics.RenderTargetId,
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geo matrix.Geometry, color matrix.Color) {
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geo matrix.Geometry, color matrix.Color) {
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context.ids.DrawRenderTarget(id, context.offscreen, geo, color)
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context.ids.DrawRenderTarget(context.currentId, id, geo, color)
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}
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}
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func (context *Context) DrawTextureParts(
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func (context *Context) DrawTextureParts(
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id graphics.TextureId, parts []graphics.TexturePart,
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id graphics.TextureId, parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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context.ids.DrawTextureParts(id, context.offscreen, parts, geometryMatrix, colorMatrix)
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context.ids.DrawTextureParts(context.currentId, id, parts, geometryMatrix, colorMatrix)
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}
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}
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func (context *Context) DrawRenderTargetParts(
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func (context *Context) DrawRenderTargetParts(
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id graphics.RenderTargetId, parts []graphics.TexturePart,
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id graphics.RenderTargetId, parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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context.ids.DrawRenderTargetParts(id, context.offscreen, parts, geometryMatrix, colorMatrix)
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context.ids.DrawRenderTargetParts(context.currentId, id, parts, geometryMatrix, colorMatrix)
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}
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}
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func (context *Context) ResetOffscreen() {
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func (context *Context) ResetOffscreen() {
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context.SetOffscreen(context.screenId)
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context.currentId = context.screenId
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}
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}
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func (context *Context) SetOffscreen(renderTargetId graphics.RenderTargetId) {
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func (context *Context) SetOffscreen(renderTargetId graphics.RenderTargetId) {
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context.ids.SetRenderTargetAsOffscreen(renderTargetId, context.offscreen)
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context.currentId = renderTargetId
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}
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}
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@ -3,7 +3,6 @@ package opengl
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import (
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/offscreen"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/rendertarget"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/rendertarget"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/texture"
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"github.com/hajimehoshi/go-ebiten/graphics/opengl/texture"
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"image"
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"image"
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@ -86,6 +85,17 @@ func (i *ids) CreateRenderTarget(width, height int, filter graphics.Filter) (
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return renderTargetId, nil
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return renderTargetId, nil
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}
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}
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// NOTE: renderTarget can't be used as a texture.
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func (i *ids) AddRenderTarget(renderTarget *rendertarget.RenderTarget) graphics.RenderTargetId {
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id := graphics.RenderTargetId(<-i.counts)
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i.lock.Lock()
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defer i.lock.Unlock()
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i.renderTargets[id] = renderTarget
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return id
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}
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func (i *ids) DeleteRenderTarget(id graphics.RenderTargetId) {
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func (i *ids) DeleteRenderTarget(id graphics.RenderTargetId) {
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i.lock.Lock()
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i.lock.Lock()
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defer i.lock.Unlock()
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defer i.lock.Unlock()
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@ -102,28 +112,28 @@ func (i *ids) DeleteRenderTarget(id graphics.RenderTargetId) {
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delete(i.textures, textureId)
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delete(i.textures, textureId)
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}
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}
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func (i *ids) DrawTexture(id graphics.TextureId, offscreen *offscreen.Offscreen,
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func (i *ids) FillRenderTarget(id graphics.RenderTargetId, r, g, b uint8) {
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i.renderTargetAt(id).Fill(r, g, b)
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}
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func (i *ids) DrawTexture(target graphics.RenderTargetId, id graphics.TextureId,
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geo matrix.Geometry, color matrix.Color) {
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geo matrix.Geometry, color matrix.Color) {
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texture := i.textureAt(id)
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texture := i.textureAt(id)
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offscreen.DrawTexture(texture, geo, color)
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i.renderTargetAt(target).DrawTexture(texture, geo, color)
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}
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}
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func (i *ids) DrawTextureParts(id graphics.TextureId, offscreen *offscreen.Offscreen,
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func (i *ids) DrawTextureParts(target graphics.RenderTargetId, id graphics.TextureId,
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parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
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parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
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texture := i.textureAt(id)
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texture := i.textureAt(id)
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offscreen.DrawTextureParts(texture, parts, geo, color)
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i.renderTargetAt(target).DrawTextureParts(texture, parts, geo, color)
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}
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}
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func (i *ids) DrawRenderTarget(id graphics.RenderTargetId, offscreen *offscreen.Offscreen,
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func (i *ids) DrawRenderTarget(target graphics.RenderTargetId, id graphics.RenderTargetId,
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geo matrix.Geometry, color matrix.Color) {
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geo matrix.Geometry, color matrix.Color) {
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i.DrawTexture(i.toTexture(id), offscreen, geo, color)
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i.DrawTexture(target, i.toTexture(id), geo, color)
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}
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}
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func (i *ids) DrawRenderTargetParts(id graphics.RenderTargetId, offscreen *offscreen.Offscreen,
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func (i *ids) DrawRenderTargetParts(target graphics.RenderTargetId, id graphics.RenderTargetId,
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parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
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parts []graphics.TexturePart, geo matrix.Geometry, color matrix.Color) {
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i.DrawTextureParts(i.toTexture(id), offscreen, parts, geo, color)
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i.DrawTextureParts(target, i.toTexture(id), parts, geo, color)
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}
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func (i *ids) SetRenderTargetAsOffscreen(id graphics.RenderTargetId, offscreen *offscreen.Offscreen) {
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offscreen.Set(i.renderTargetAt(id))
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}
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}
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@ -1,62 +0,0 @@
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package offscreen
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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)
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type Texture interface {
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Draw(projectionMatrix [4][4]float64,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
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DrawParts(parts []graphics.TexturePart, projectionMatrix [4][4]float64,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
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}
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type RenderTarget interface {
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SetAsViewport()
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ProjectionMatrix() [4][4]float64
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Clear()
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Fill(r, g, b uint8)
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}
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type Offscreen struct {
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currentRenderTarget RenderTarget
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mainFramebuffer RenderTarget
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}
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func New(mainFramebuffer RenderTarget) *Offscreen {
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return &Offscreen{
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mainFramebuffer: mainFramebuffer,
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}
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}
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func (o *Offscreen) Set(rt RenderTarget) {
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o.currentRenderTarget = rt
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}
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func (o *Offscreen) SetMainFramebuffer() {
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o.Set(o.mainFramebuffer)
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}
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func (o *Offscreen) DrawTexture(texture Texture,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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o.currentRenderTarget.SetAsViewport()
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projectionMatrix := o.currentRenderTarget.ProjectionMatrix()
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texture.Draw(projectionMatrix, geometryMatrix, colorMatrix)
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}
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func (o *Offscreen) DrawTextureParts(texture Texture,
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parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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o.currentRenderTarget.SetAsViewport()
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projectionMatrix := o.currentRenderTarget.ProjectionMatrix()
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texture.DrawParts(parts, projectionMatrix, geometryMatrix, colorMatrix)
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}
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func (o *Offscreen) Clear() {
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o.currentRenderTarget.Clear()
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}
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func (o *Offscreen) Fill(r, g, b uint8) {
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o.currentRenderTarget.Fill(r, g, b)
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}
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@ -7,9 +7,17 @@ import "C"
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import (
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import (
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"fmt"
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"fmt"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"math"
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"math"
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)
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)
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type Texture interface {
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Draw(projectionMatrix [4][4]float64,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
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DrawParts(parts []graphics.TexturePart, projectionMatrix [4][4]float64,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color)
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}
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type NativeTexture C.GLuint
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type NativeTexture C.GLuint
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type RenderTarget struct {
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type RenderTarget struct {
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@ -97,10 +105,6 @@ func (r *RenderTarget) Dispose() {
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C.glDeleteFramebuffers(1, &r.framebuffer)
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C.glDeleteFramebuffers(1, &r.framebuffer)
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}
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}
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func (r *RenderTarget) Clear() {
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r.Fill(0, 0, 0)
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}
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func (r *RenderTarget) Fill(red, green, blue uint8) {
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func (r *RenderTarget) Fill(red, green, blue uint8) {
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r.SetAsViewport()
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r.SetAsViewport()
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const max = float64(math.MaxUint8)
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const max = float64(math.MaxUint8)
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@ -111,3 +115,18 @@ func (r *RenderTarget) Fill(red, green, blue uint8) {
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1)
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1)
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C.glClear(C.GL_COLOR_BUFFER_BIT)
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C.glClear(C.GL_COLOR_BUFFER_BIT)
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}
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}
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func (r *RenderTarget) DrawTexture(texture Texture,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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r.SetAsViewport()
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projectionMatrix := r.ProjectionMatrix()
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texture.Draw(projectionMatrix, geometryMatrix, colorMatrix)
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}
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func (r *RenderTarget) DrawTextureParts(texture Texture,
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parts []graphics.TexturePart,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
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r.SetAsViewport()
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projectionMatrix := r.ProjectionMatrix()
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texture.DrawParts(parts, projectionMatrix, geometryMatrix, colorMatrix)
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}
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