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driver: Move ui.GraphicsContext to driver
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parent
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commit
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20
internal/driver/ui.go
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20
internal/driver/ui.go
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@ -0,0 +1,20 @@
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package driver
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type GraphicsContext interface {
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SetSize(width, height int, scale float64)
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Update(afterFrameUpdate func()) error
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}
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@ -18,11 +18,6 @@ import (
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"errors"
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)
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type GraphicsContext interface {
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SetSize(width, height int, scale float64)
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Update(afterFrameUpdate func()) error
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}
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// RegularTermination represents a regular termination.
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// Run can return this error, and if this error is received,
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// the game loop should be terminated as soon as possible.
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@ -568,7 +568,7 @@ func DeviceScaleFactor() float64 {
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return f
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}
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func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
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func Run(width, height int, scale float64, title string, g driver.GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
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u := currentUI
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_ = mainthread.Run(func() error {
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u.graphics = graphics
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@ -714,7 +714,7 @@ func (u *userInterface) actualScreenScale() float64 {
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return u.getScale() * devicescale.GetAt(u.currentMonitor().GetPos())
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}
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func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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func (u *userInterface) updateGraphicsContext(g driver.GraphicsContext) {
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actualScale := 0.0
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sizeChanged := false
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// TODO: Is it possible to reduce 'runOnMainThread' calls?
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@ -738,7 +738,7 @@ func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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}
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}
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func (u *userInterface) update(g GraphicsContext) error {
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func (u *userInterface) update(g driver.GraphicsContext) error {
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shouldClose := false
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_ = mainthread.Run(func() error {
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shouldClose = u.window.ShouldClose()
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@ -802,7 +802,7 @@ func (u *userInterface) update(g GraphicsContext) error {
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return nil
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}
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func (u *userInterface) loop(g GraphicsContext) error {
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func (u *userInterface) loop(g driver.GraphicsContext) error {
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defer func() {
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_ = mainthread.Run(func() error {
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glfw.Terminate()
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@ -187,7 +187,7 @@ func (u *userInterface) actualScreenScale() float64 {
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return u.getScale() * devicescale.GetAt(0, 0)
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}
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func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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func (u *userInterface) updateGraphicsContext(g driver.GraphicsContext) {
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a := u.actualScreenScale()
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if u.lastActualScale != a {
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u.updateScreenSize()
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@ -204,7 +204,7 @@ func (u *userInterface) suspended() bool {
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return !u.runnableInBackground && (!u.windowFocus || !u.pageVisible)
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}
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func (u *userInterface) update(g GraphicsContext) error {
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func (u *userInterface) update(g driver.GraphicsContext) error {
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if u.suspended() {
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hooks.SuspendAudio()
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return nil
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@ -221,7 +221,7 @@ func (u *userInterface) update(g GraphicsContext) error {
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return nil
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}
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func (u *userInterface) loop(g GraphicsContext) <-chan error {
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func (u *userInterface) loop(g driver.GraphicsContext) <-chan error {
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ch := make(chan error)
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var cf js.Callback
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f := func([]js.Value) {
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@ -385,7 +385,7 @@ func Loop(ch <-chan error) error {
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return <-ch
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}
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func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
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func Run(width, height int, scale float64, title string, g driver.GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
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u := currentUI
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u.input = input.(inputDriver)
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@ -148,7 +148,7 @@ func appMain(a app.App) {
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}
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}
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func Run(width, height int, scale float64, title string, g GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
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func Run(width, height int, scale float64, title string, g driver.GraphicsContext, mainloop bool, graphics driver.Graphics, input driver.Input) error {
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if graphics != opengl.Get() {
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panic("ui: graphics driver must be OpenGL")
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}
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@ -190,7 +190,7 @@ func Loop(ch <-chan error) error {
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return nil
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}
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func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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func (u *userInterface) updateGraphicsContext(g driver.GraphicsContext) {
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width, height := 0, 0
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actualScale := 0.0
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@ -229,7 +229,7 @@ func (u *userInterface) scaleImpl() float64 {
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return scale
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}
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func (u *userInterface) update(g GraphicsContext) error {
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func (u *userInterface) update(g driver.GraphicsContext) error {
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render:
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for {
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select {
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