uidriver/glfw: Bug fix: OpenGL was adopted unexpectedly on macOS Big Sur

Fixes #1429
This commit is contained in:
Hajime Hoshi 2020-12-09 10:21:23 +09:00
parent 68a5bcd066
commit 1be8c3fc16

View File

@ -22,6 +22,11 @@ package glfw
//
// #import <Foundation/Foundation.h>
//
// static int getMacOSMajorVersion() {
// NSOperatingSystemVersion version = [[NSProcessInfo processInfo] operatingSystemVersion];
// return (int)version.majorVersion;
// }
//
// static int getMacOSMinorVersion() {
// NSOperatingSystemVersion version = [[NSProcessInfo processInfo] operatingSystemVersion];
// return (int)version.minorVersion;
@ -42,9 +47,10 @@ func supportsMetal() bool {
if _, err := mtl.CreateSystemDefaultDevice(); err != nil {
return false
}
// On macOS 10.11 El Capitan, there is a rendering issue on Metal (#781).
// Use the OpenGL in macOS 10.11 or older.
if C.getMacOSMinorVersion() <= 11 {
if C.getMacOSMajorVersion() <= 10 && C.getMacOSMinorVersion() <= 11 {
return false
}
return true