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@ -1,15 +1,14 @@
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package opengl
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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)
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// #cgo LDFLAGS: -framework OpenGL
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//
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// #include <stdlib.h>
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// #include <OpenGL/gl.h>
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import "C"
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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)
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func enableAlphaBlending() {
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C.glEnable(C.GL_TEXTURE_2D)
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@ -25,6 +25,7 @@ func DrawTexture(native NativeTexture, projectionMatrix [16]float32,
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if len(quads) == 0 {
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return
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}
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// TODO: Check performance
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shaderProgram := use(projectionMatrix, geometryMatrix, colorMatrix)
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defer C.glUseProgram(0)
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@ -85,7 +85,8 @@ func getLocation(program C.GLuint, name string, qvType qualifierVariableType) C.
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locationName := C.CString(name)
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defer C.free(unsafe.Pointer(locationName))
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location := C.GLint(-1)
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const invalidLocation = -1
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location := C.GLint(invalidLocation)
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switch qvType {
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case qualifierVariableTypeAttribute:
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@ -95,7 +96,7 @@ func getLocation(program C.GLuint, name string, qvType qualifierVariableType) C.
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default:
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panic("no reach")
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}
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if location == -1 {
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if location == invalidLocation {
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panic("glGetUniformLocation failed")
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}
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shaderLocationCache[qvType][name] = location
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@ -112,7 +113,8 @@ func getUniformLocation(program C.GLuint, name string) C.GLint {
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}
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func use(projectionMatrix [16]float32,
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geometryMatrix matrix.Geometry, colorMatrix matrix.Color) C.GLuint {
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color) C.GLuint {
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programId := programRegular
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if !colorMatrix.IsIdentity() {
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programId = programColorMatrix
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