Add some comments

This commit is contained in:
Hajime Hoshi 2014-05-04 03:29:45 +09:00
parent a6bf0f6634
commit 1c187597e6
3 changed files with 10 additions and 8 deletions

View File

@ -1,15 +1,14 @@
package opengl
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
)
// #cgo LDFLAGS: -framework OpenGL
//
// #include <stdlib.h>
// #include <OpenGL/gl.h>
import "C"
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"github.com/hajimehoshi/go-ebiten/graphics/matrix"
)
func enableAlphaBlending() {
C.glEnable(C.GL_TEXTURE_2D)

View File

@ -25,6 +25,7 @@ func DrawTexture(native NativeTexture, projectionMatrix [16]float32,
if len(quads) == 0 {
return
}
// TODO: Check performance
shaderProgram := use(projectionMatrix, geometryMatrix, colorMatrix)
defer C.glUseProgram(0)

View File

@ -85,7 +85,8 @@ func getLocation(program C.GLuint, name string, qvType qualifierVariableType) C.
locationName := C.CString(name)
defer C.free(unsafe.Pointer(locationName))
location := C.GLint(-1)
const invalidLocation = -1
location := C.GLint(invalidLocation)
switch qvType {
case qualifierVariableTypeAttribute:
@ -95,7 +96,7 @@ func getLocation(program C.GLuint, name string, qvType qualifierVariableType) C.
default:
panic("no reach")
}
if location == -1 {
if location == invalidLocation {
panic("glGetUniformLocation failed")
}
shaderLocationCache[qvType][name] = location
@ -112,7 +113,8 @@ func getUniformLocation(program C.GLuint, name string) C.GLint {
}
func use(projectionMatrix [16]float32,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) C.GLuint {
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color) C.GLuint {
programId := programRegular
if !colorMatrix.IsIdentity() {
programId = programColorMatrix