graphicsdriver/opengl: Bug fix: fmt arguments

This commit is contained in:
Hajime Hoshi 2020-05-25 02:36:45 +09:00
parent 8738d182fb
commit 1cfc1964bf

View File

@ -55,13 +55,13 @@ func (s *Shader) compile() error {
vs, err := s.graphics.context.newShader(vertexShader, vssrc) vs, err := s.graphics.context.newShader(vertexShader, vssrc)
if err != nil { if err != nil {
return fmt.Errorf("opengl: vertex shader compile error: %v, source:\n%s", vssrc) return fmt.Errorf("opengl: vertex shader compile error: %v, source:\n%s", err, vssrc)
} }
defer s.graphics.context.deleteShader(vs) defer s.graphics.context.deleteShader(vs)
fs, err := s.graphics.context.newShader(fragmentShader, fssrc) fs, err := s.graphics.context.newShader(fragmentShader, fssrc)
if err != nil { if err != nil {
return fmt.Errorf("opengl: fragment shader compile error: %v, source:\n%s", fssrc) return fmt.Errorf("opengl: fragment shader compile error: %v, source:\n%s", err, fssrc)
} }
defer s.graphics.context.deleteShader(fs) defer s.graphics.context.deleteShader(fs)