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internal/ui: refactoring: remove unused members from EbitengineWindowDelegate
Closes #2297
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9bc571af5e
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@ -98,6 +98,11 @@ type userInterfaceImpl struct {
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initScreenTransparent bool
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initFocused bool
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origWindowPosX int
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origWindowPosY int
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origWindowWidthInDIP int
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origWindowHeightInDIP int
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fpsModeInited bool
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input Input
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@ -112,8 +117,6 @@ type userInterfaceImpl struct {
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// t is the main thread == the rendering thread.
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t thread.Thread
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m sync.RWMutex
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native userInterfaceImplNative
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}
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const (
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@ -137,8 +140,9 @@ func init() {
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initWindowHeightInDIP: 480,
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initFocused: true,
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fpsMode: FPSModeVsyncOn,
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origWindowPosX: invalidPos,
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origWindowPosY: invalidPos,
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}
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theUI.native.initialize()
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theUI.input.ui = &theUI.userInterfaceImpl
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theUI.iwindow.ui = &theUI.userInterfaceImpl
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}
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@ -1709,3 +1713,21 @@ func (u *userInterfaceImpl) forceToRefreshIfNeeded() {
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func (u *userInterfaceImpl) isWindowMaximized() bool {
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return u.window.GetAttrib(glfw.Maximized) == glfw.True && !u.isNativeFullscreen()
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}
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func (u *userInterfaceImpl) origWindowPos() (int, int) {
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return u.origWindowPosX, u.origWindowPosY
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}
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func (u *userInterfaceImpl) setOrigWindowPos(x, y int) {
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u.origWindowPosX = x
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u.origWindowPosY = y
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}
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func (u *userInterfaceImpl) origWindowSizeInDIP() (int, int) {
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return u.origWindowWidthInDIP, u.origWindowHeightInDIP
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}
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func (u *userInterfaceImpl) setOrigWindowSizeInDIP(width, height int) {
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u.origWindowWidthInDIP = width
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u.origWindowHeightInDIP = height
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}
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@ -23,10 +23,6 @@ package ui
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// #import <AppKit/AppKit.h>
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//
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// @interface EbitengineWindowDelegate : NSObject <NSWindowDelegate>
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// // origPos is the window's original position. This is valid only when the application is in the fullscreen mode.
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// @property CGPoint origPos;
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// // origSize is the window's original size.
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// @property CGSize origSize;
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// @end
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//
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// @implementation EbitengineWindowDelegate {
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@ -86,8 +82,6 @@ package ui
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// - (void)windowWillEnterFullScreen:(NSNotification *)notification {
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// NSWindow* window = (NSWindow*)[notification object];
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// [self pushResizableState:window];
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// self->_origPos = [window frame].origin;
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// self->_origSize = [window frame].size;
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// }
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//
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// - (void)windowDidEnterFullScreen:(NSNotification *)notification {
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@ -191,40 +185,6 @@ package ui
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// [window setBackgroundColor: [NSColor colorWithSRGBRed:0 green:0 blue:0 alpha:0]];
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// }
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//
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// static void windowOriginalPosition(uintptr_t windowPtr, int* x, int* y) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// EbitengineWindowDelegate* delegate = (EbitengineWindowDelegate*)window.delegate;
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// CGPoint pos = delegate.origPos;
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// *x = pos.x;
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// *y = pos.y;
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// }
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//
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// static void setWindowOriginalPosition(uintptr_t windowPtr, int x, int y) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// EbitengineWindowDelegate* delegate = (EbitengineWindowDelegate*)window.delegate;
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// CGPoint pos;
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// pos.x = x;
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// pos.y = y;
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// delegate.origPos = pos;
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// }
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//
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// static void windowOriginalSize(uintptr_t windowPtr, int* width, int* height) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// EbitengineWindowDelegate* delegate = (EbitengineWindowDelegate*)window.delegate;
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// CGSize size = delegate.origSize;
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// *width = size.width;
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// *height = size.height;
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// }
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//
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// static void setWindowOriginalSize(uintptr_t windowPtr, int width, int height) {
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// NSWindow* window = (NSWindow*)windowPtr;
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// EbitengineWindowDelegate* delegate = (EbitengineWindowDelegate*)window.delegate;
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// CGSize size;
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// size.width = width;
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// size.height = height;
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// delegate.origSize = size;
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// }
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//
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// static void setNativeCursor(int cursorID) {
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// id cursor = [[NSCursor class] performSelector:@selector(arrowCursor)];
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// switch (cursorID) {
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@ -306,8 +266,6 @@ func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
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// clearVideoModeScaleCache must be called from the main thread.
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func clearVideoModeScaleCache() {}
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type userInterfaceImplNative struct{}
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// dipFromGLFWMonitorPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
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return x
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@ -411,43 +369,3 @@ func initializeWindowAfterCreation(w *glfw.Window) {
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// Enable resizing temporary before making the window fullscreen.
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C.initializeWindow(C.uintptr_t(w.GetCocoaWindow()))
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}
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func (u *userInterfaceImpl) origWindowPos() (int, int) {
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if !u.isNativeFullscreen() {
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return invalidPos, invalidPos
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}
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var cx, cy C.int
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C.windowOriginalPosition(C.uintptr_t(u.window.GetCocoaWindow()), &cx, &cy)
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x := int(cx)
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_, h := u.origWindowSizeInDIP()
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y := flipY(int(cy)) - h
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return x, y
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}
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func (u *userInterfaceImpl) setOrigWindowPos(x, y int) {
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if !u.isNativeFullscreen() {
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return
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}
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cx := C.int(x)
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_, h := u.origWindowSizeInDIP()
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cy := C.int(flipY(y + h))
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C.setWindowOriginalPosition(C.uintptr_t(u.window.GetCocoaWindow()), cx, cy)
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}
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func (u *userInterfaceImpl) origWindowSizeInDIP() (int, int) {
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// TODO: Make these values consistent with the original positions that are updated only when the app is in fullscreen.
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var cw, ch C.int
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C.windowOriginalSize(C.uintptr_t(u.window.GetCocoaWindow()), &cw, &ch)
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w := int(u.dipFromGLFWPixel(float64(cw), u.currentMonitor()))
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h := int(u.dipFromGLFWPixel(float64(ch), u.currentMonitor()))
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return w, h
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}
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func (u *userInterfaceImpl) setOrigWindowSizeInDIP(width, height int) {
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cw := C.int(u.dipFromGLFWPixel(float64(width), u.currentMonitor()))
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ch := C.int(u.dipFromGLFWPixel(float64(height), u.currentMonitor()))
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C.setWindowOriginalSize(C.uintptr_t(u.window.GetCocoaWindow()), cw, ch)
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}
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func (u *userInterfaceImplNative) initialize() {
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}
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@ -142,13 +142,6 @@ func videoModeScaleUncached(m *glfw.Monitor) float64 {
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return 1
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}
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type userInterfaceImplNative struct {
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origWindowPosX int
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origWindowPosY int
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origWindowWidthInDIP int
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origWindowHeightInDIP int
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}
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// dipFromGLFWMonitorPixel must be called from the main thread.
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func (u *userInterfaceImpl) dipFromGLFWMonitorPixel(x float64, monitor *glfw.Monitor) float64 {
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return x / (videoModeScale(monitor) * u.deviceScaleFactor(monitor))
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@ -237,26 +230,3 @@ func initializeWindowAfterCreation(w *glfw.Window) {
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// Apparently the window state is inconsistent just after the window is created, but we are not sure.
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// For more details, see the discussion in #1829.
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}
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func (u *userInterfaceImpl) origWindowPos() (int, int) {
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return u.native.origWindowPosX, u.native.origWindowPosY
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}
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func (u *userInterfaceImpl) setOrigWindowPos(x, y int) {
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u.native.origWindowPosX = x
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u.native.origWindowPosY = y
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}
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func (u *userInterfaceImpl) origWindowSizeInDIP() (int, int) {
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return u.native.origWindowWidthInDIP, u.native.origWindowHeightInDIP
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}
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func (u *userInterfaceImpl) setOrigWindowSizeInDIP(width, height int) {
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u.native.origWindowWidthInDIP = width
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u.native.origWindowHeightInDIP = height
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}
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func (u *userInterfaceImplNative) initialize() {
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u.origWindowPosX = invalidPos
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u.origWindowPosY = invalidPos
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}
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@ -62,13 +62,6 @@ func (*graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
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return nil, nil
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}
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type userInterfaceImplNative struct {
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origWindowPosX int
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origWindowPosY int
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origWindowWidthInDIP int
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origWindowHeightInDIP int
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}
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// clearVideoModeScaleCache must be called from the main thread.
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func clearVideoModeScaleCache() {}
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@ -193,26 +186,3 @@ func (u *userInterfaceImpl) setWindowResizingModeForOS(mode WindowResizingMode)
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func initializeWindowAfterCreation(w *glfw.Window) {
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}
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func (u *userInterfaceImpl) origWindowPos() (int, int) {
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return u.native.origWindowPosX, u.native.origWindowPosY
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}
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func (u *userInterfaceImpl) setOrigWindowPos(x, y int) {
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u.native.origWindowPosX = x
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u.native.origWindowPosY = y
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}
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func (u *userInterfaceImpl) origWindowSizeInDIP() (int, int) {
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return u.native.origWindowWidthInDIP, u.native.origWindowHeightInDIP
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}
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func (u *userInterfaceImpl) setOrigWindowSizeInDIP(width, height int) {
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u.native.origWindowWidthInDIP = width
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u.native.origWindowHeightInDIP = height
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}
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func (u *userInterfaceImplNative) initialize() {
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u.origWindowPosX = invalidPos
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u.origWindowPosY = invalidPos
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}
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