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ui: Refactoring: Remove unneeded error handlings
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7d181e3182
commit
1d59938295
@ -45,49 +45,31 @@ func (c *graphicsContext) Invalidate() {
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c.invalidated = true
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}
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func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) error {
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func (c *graphicsContext) SetSize(screenWidth, screenHeight int, screenScale float64) {
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if c.screen != nil {
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if err := c.screen.Dispose(); err != nil {
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return err
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}
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_ = c.screen.Dispose()
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}
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if c.offscreen != nil {
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if err := c.offscreen.Dispose(); err != nil {
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return err
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}
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_ = c.offscreen.Dispose()
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}
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if c.offscreen2 != nil {
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if err := c.offscreen2.Dispose(); err != nil {
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return err
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}
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}
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offscreen, err := newVolatileImage(screenWidth, screenHeight, FilterNearest)
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if err != nil {
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return err
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_ = c.offscreen2.Dispose()
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}
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offscreen := newVolatileImage(screenWidth, screenHeight, FilterNearest)
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intScreenScale := int(math.Ceil(screenScale))
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w := screenWidth * intScreenScale
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h := screenHeight * intScreenScale
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offscreen2, err := newVolatileImage(w, h, FilterLinear)
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if err != nil {
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return err
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}
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offscreen2 := newVolatileImage(w, h, FilterLinear)
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w = int(float64(screenWidth) * screenScale)
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h = int(float64(screenHeight) * screenScale)
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c.screen, err = newImageWithScreenFramebuffer(w, h)
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if err != nil {
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return err
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}
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if err := c.screen.Clear(); err != nil {
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return err
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}
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c.screen = newImageWithScreenFramebuffer(w, h)
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_ = c.screen.Clear()
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c.offscreen = offscreen
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c.offscreen2 = offscreen2
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c.screenScale = screenScale
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return nil
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}
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func (c *graphicsContext) initializeIfNeeded() error {
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8
image.go
8
image.go
@ -250,13 +250,13 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
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// If width or height is less than 1 or more than MaxImageSize, newVolatileImage panics.
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//
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// Error returned by newVolatileImage is always nil as of 1.5.0-alpha.
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func newVolatileImage(width, height int, filter Filter) (*Image, error) {
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func newVolatileImage(width, height int, filter Filter) *Image {
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checkSize(width, height)
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r := restorable.NewImage(width, height, glFilter(filter), true)
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r.Fill(color.RGBA{})
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i := &Image{r}
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i, nil
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return i
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}
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// NewImageFromImage creates a new image with the given image (source).
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@ -275,12 +275,12 @@ func NewImageFromImage(source image.Image, filter Filter) (*Image, error) {
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return i, nil
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}
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func newImageWithScreenFramebuffer(width, height int) (*Image, error) {
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func newImageWithScreenFramebuffer(width, height int) *Image {
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checkSize(width, height)
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r := restorable.NewScreenFramebufferImage(width, height)
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i := &Image{r}
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runtime.SetFinalizer(i, (*Image).Dispose)
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return i, nil
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return i
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}
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const MaxImageSize = graphics.MaxImageSize
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@ -74,7 +74,7 @@ func (c *runContext) updateFPS(fps float64) {
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}
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type GraphicsContext interface {
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SetSize(width, height int, scale float64) error
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SetSize(width, height int, scale float64)
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UpdateAndDraw(updateCount int) error
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Invalidate()
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}
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@ -84,8 +84,8 @@ type loopGraphicsContext struct {
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graphicsContext GraphicsContext
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}
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func (g *loopGraphicsContext) SetSize(width, height int, scale float64) error {
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return g.graphicsContext.SetSize(width, height, scale)
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func (g *loopGraphicsContext) SetSize(width, height int, scale float64) {
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g.graphicsContext.SetSize(width, height, scale)
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}
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func (g *loopGraphicsContext) Update() error {
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@ -15,7 +15,7 @@
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package ui
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type GraphicsContext interface {
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SetSize(width, height int, scale float64) error
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SetSize(width, height int, scale float64)
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Update() error
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Invalidate()
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}
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@ -236,9 +236,7 @@ func (u *userInterface) update(g GraphicsContext) error {
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return nil
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})
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if 0 < actualScale {
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if err := g.SetSize(u.width, u.height, actualScale); err != nil {
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return err
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}
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g.SetSize(u.width, u.height, actualScale)
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}
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_ = u.runOnMainThread(func() error {
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@ -80,9 +80,7 @@ func (u *userInterface) update(g GraphicsContext) error {
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if u.sizeChanged {
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u.sizeChanged = false
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w, h := u.size()
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if err := g.SetSize(w, h, u.actualScreenScale()); err != nil {
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return err
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}
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g.SetSize(w, h, u.actualScreenScale())
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return nil
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}
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if err := g.Update(); err != nil {
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@ -83,9 +83,7 @@ func (u *userInterface) update(g GraphicsContext) error {
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if u.sizeChanged {
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// Sizing also calls GL functions
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u.sizeChanged = false
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if err := g.SetSize(u.width, u.height, u.actualScreenScale()); err != nil {
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return err
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}
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g.SetSize(u.width, u.height, u.actualScreenScale())
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return nil
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}
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if err := g.Update(); err != nil {
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