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restorable: Bug fix: topological sort is required to restore images correctly (#357)
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967e737760
commit
1d66ebc854
@ -192,11 +192,8 @@ func (p *Image) makeStaleIfDependingOn(target *Image) {
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if p.stale {
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return
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}
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for _, c := range p.drawImageHistory {
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if c.image == target {
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p.makeStale()
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return
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}
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if p.dependsOn(target) {
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p.makeStale()
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}
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}
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@ -222,6 +219,15 @@ func (p *Image) resolveStalePixels() error {
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return p.readPixelsFromGPU(p.image)
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}
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func (p *Image) dependsOn(target *Image) bool {
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for _, c := range p.drawImageHistory {
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if c.image == target {
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return true
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}
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}
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return false
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}
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func (p *Image) hasDependency() bool {
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if p.stale {
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return false
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@ -90,22 +90,40 @@ func (i *images) restore() error {
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defer i.m.Unlock()
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// Framebuffers/textures cannot be disposed since framebuffers/textures that
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// don't belong to the current context.
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imagesWithoutDependency := []*Image{}
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imagesWithDependency := []*Image{}
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// Let's do topological sort based on dependencies of drawing history.
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// There should not be a loop since cyclic drawing makes images stale.
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current := map[*Image]struct{}{}
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toBeDetermined := map[*Image]struct{}{}
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sorted := []*Image{}
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for img := range i.images {
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if img.hasDependency() {
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imagesWithDependency = append(imagesWithDependency, img)
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} else {
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imagesWithoutDependency = append(imagesWithoutDependency, img)
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toBeDetermined[img] = struct{}{}
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continue
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}
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current[img] = struct{}{}
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sorted = append(sorted, img)
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}
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// Images depending on other images should be processed first.
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for _, img := range imagesWithoutDependency {
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if err := img.restore(); err != nil {
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return err
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// TODO: How to confirm that there is no loop?
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for len(current) > 0 {
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next := map[*Image]struct{}{}
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for source := range current {
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for target := range toBeDetermined {
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if target.dependsOn(source) {
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next[target] = struct{}{}
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}
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}
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}
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for img := range next {
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sorted = append(sorted, img)
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delete(toBeDetermined, img)
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}
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current = next
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}
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for _, img := range imagesWithDependency {
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if len(toBeDetermined) > 0 {
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panic("not reached")
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}
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for _, img := range sorted {
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if err := img.restore(); err != nil {
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return err
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}
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@ -71,6 +71,37 @@ func vertices() []float32 {
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}
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}
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func TestRestoreChain(t *testing.T) {
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const num = 10
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imgs := []*Image{}
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for i := 0; i < num; i++ {
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imgs = append(imgs, NewImage(1, 1, opengl.Nearest, false))
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}
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defer func() {
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for _, img := range imgs {
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img.Dispose()
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}
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}()
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clr := color.RGBA{0x00, 0x00, 0x00, 0xff}
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imgs[0].Fill(clr)
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for i := 0; i < num-1; i++ {
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imgs[i+1].DrawImage(imgs[i], vertices(), &affine.ColorM{}, opengl.CompositeModeSourceOver)
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}
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if err := ResolveStalePixels(); err != nil {
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t.Fatal(err)
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}
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if err := Restore(); err != nil {
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t.Fatal(err)
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}
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want := clr
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for i, img := range imgs {
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got := uint8SliceToColor(img.BasePixelsForTesting())
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if got != want {
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t.Errorf("%d: got %v, want %v", i, got, want)
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}
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}
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}
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func TestRestoreOverrideSource(t *testing.T) {
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img0 := NewImage(1, 1, opengl.Nearest, false)
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img1 := NewImage(1, 1, opengl.Nearest, false)
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