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internal/graphicsdriver/metal: Bug fix: Vsync didn't work on macOS
This fix works only for Metal. There is not a good solution for OpenGL so far unfortunately. Closes #1885
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@ -17,11 +17,24 @@
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package metal
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Foundation
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//
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// #import <Foundation/Foundation.h>
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//
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// static int getMacOSMajorVersion() {
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// NSOperatingSystemVersion version = [[NSProcessInfo processInfo] operatingSystemVersion];
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// return (int)version.majorVersion;
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// }
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import "C"
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/mtl"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal/ns"
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)
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var macOSMajorVersion = int(C.getMacOSMajorVersion())
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func (v *view) setWindow(window uintptr) {
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// NSView can be updated e.g., fullscreen-state is switched.
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v.window = window
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@ -44,6 +57,12 @@ func (v *view) update() {
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}
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func (v *view) usePresentsWithTransaction() bool {
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// On macOS 12 (or later), do not use presentsWithTransaction, or vsync doesn't work (#1885).
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// This works only for Metal. Unfortunately, there is not a good solution for OpenGL.
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if macOSMajorVersion >= 12 {
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return false
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}
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// Disable presentsWithTransaction on the fullscreen mode (#1745).
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return !v.vsyncDisabled
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}
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