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https://github.com/hajimehoshi/ebiten.git
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Move functions from graphics/texture to graphics
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parent
0cbf6a58aa
commit
1dece94cc8
@ -20,17 +20,6 @@ const (
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FilterLinear
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)
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type TextureQuad struct {
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VertexX1 float32
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VertexX2 float32
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VertexY1 float32
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VertexY2 float32
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TextureCoordU1 float32
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TextureCoordU2 float32
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TextureCoordV1 float32
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TextureCoordV2 float32
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}
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type TextureId int
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// A render target is essentially same as a texture, but it is assumed that the
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@ -54,8 +54,8 @@ func create(textureWidth, textureHeight int, filter graphics.Filter) (
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}
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func Create(width, height int, filter graphics.Filter) (*gtexture.Texture, error) {
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native, err := create(gtexture.AdjustSize(width),
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gtexture.AdjustSize(height), filter)
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native, err := create(graphics.AdjustSizeForTexture(width),
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graphics.AdjustSizeForTexture(height), filter)
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if err != nil {
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return nil, err
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}
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@ -63,7 +63,7 @@ func Create(width, height int, filter graphics.Filter) (*gtexture.Texture, error
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}
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func CreateFromImage(img image.Image, filter graphics.Filter) (*gtexture.Texture, error) {
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adjustedImage := gtexture.AdjustImage(img)
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adjustedImage := graphics.AdjustImageForTexture(img)
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size := adjustedImage.Bounds().Size()
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native := createNativeTexture(size.X, size.Y, adjustedImage.Pix, filter)
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return gtexture.New(native, size.X, size.Y), nil
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@ -1,3 +0,0 @@
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package texture
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var NextPowerOf2 = nextPowerOf2
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@ -1,5 +1,9 @@
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package texture
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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)
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type RenderTarget struct {
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framebuffer interface{}
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offscreenWidth int
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@ -9,8 +13,8 @@ type RenderTarget struct {
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func NewRenderTarget(framebuffer interface{}, width, height int) *RenderTarget {
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return &RenderTarget{
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framebuffer: framebuffer,
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offscreenWidth: AdjustSize(width),
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offscreenHeight: AdjustSize(height),
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offscreenWidth: graphics.AdjustSizeForTexture(width),
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offscreenHeight: graphics.AdjustSizeForTexture(height),
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}
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}
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@ -2,64 +2,24 @@ package texture
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import (
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"github.com/hajimehoshi/go-ebiten/graphics"
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"image"
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"image/draw"
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)
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func nextPowerOf2(x uint64) uint64 {
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x -= 1
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x |= (x >> 1)
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x |= (x >> 2)
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x |= (x >> 4)
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x |= (x >> 8)
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x |= (x >> 16)
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x |= (x >> 32)
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return x + 1
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}
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type Texture struct {
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native interface{}
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width int
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height int
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}
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func AdjustSize(size int) int {
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return int(nextPowerOf2(uint64(size)))
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}
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func AdjustImage(img image.Image) *image.NRGBA {
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width, height := img.Bounds().Size().X, img.Bounds().Size().Y
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adjustedImageBounds := image.Rectangle{
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image.ZP,
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image.Point{
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AdjustSize(width),
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AdjustSize(height),
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},
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}
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if nrgba, ok := img.(*image.NRGBA); ok &&
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img.Bounds() == adjustedImageBounds {
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return nrgba
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}
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adjustedImage := image.NewNRGBA(adjustedImageBounds)
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dstBounds := image.Rectangle{
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image.ZP,
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img.Bounds().Size(),
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}
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draw.Draw(adjustedImage, dstBounds, img, image.ZP, draw.Src)
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return adjustedImage
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}
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func New(native interface{}, width, height int) *Texture {
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return &Texture{native, width, height}
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}
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func (texture *Texture) u(x int) float32 {
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return float32(x) / float32(AdjustSize(texture.width))
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return float32(x) / float32(graphics.AdjustSizeForTexture(texture.width))
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}
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func (texture *Texture) v(y int) float32 {
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return float32(y) / float32(AdjustSize(texture.height))
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return float32(y) / float32(graphics.AdjustSizeForTexture(texture.height))
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}
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type Drawable interface {
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55
graphics/texture_quad.go
Normal file
55
graphics/texture_quad.go
Normal file
@ -0,0 +1,55 @@
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package graphics
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import (
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"image"
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"image/draw"
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)
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type TextureQuad struct {
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VertexX1 float32
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VertexX2 float32
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VertexY1 float32
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VertexY2 float32
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TextureCoordU1 float32
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TextureCoordU2 float32
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TextureCoordV1 float32
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TextureCoordV2 float32
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}
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func NextPowerOf2(x uint64) uint64 {
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x -= 1
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x |= (x >> 1)
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x |= (x >> 2)
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x |= (x >> 4)
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x |= (x >> 8)
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x |= (x >> 16)
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x |= (x >> 32)
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return x + 1
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}
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func AdjustSizeForTexture(size int) int {
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return int(NextPowerOf2(uint64(size)))
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}
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func AdjustImageForTexture(img image.Image) *image.NRGBA {
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width, height := img.Bounds().Size().X, img.Bounds().Size().Y
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adjustedImageBounds := image.Rectangle{
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image.ZP,
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image.Point{
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AdjustSizeForTexture(width),
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AdjustSizeForTexture(height),
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},
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}
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if nrgba, ok := img.(*image.NRGBA); ok &&
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img.Bounds() == adjustedImageBounds {
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return nrgba
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}
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adjustedImage := image.NewNRGBA(adjustedImageBounds)
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dstBounds := image.Rectangle{
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image.ZP,
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img.Bounds().Size(),
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}
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draw.Draw(adjustedImage, dstBounds, img, image.ZP, draw.Src)
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return adjustedImage
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}
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@ -1,4 +1,4 @@
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package texture_test
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package graphics_test
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import (
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. "."
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