examples/4096: Define colors for huge number tiles

This commit is contained in:
Hajime Hoshi 2016-07-31 17:55:18 +09:00
parent 941c24e9fd
commit 1df77c196c

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@ -27,7 +27,7 @@ func tileColor(value int) color.Color {
switch value {
case 2, 4:
return color.RGBA{0x77, 0x6e, 0x65, 0xff}
case 8, 16, 32, 64, 128, 256, 512, 1024, 2048:
case 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768, 65536:
return color.RGBA{0xf9, 0xf6, 0xf2, 0xff}
}
panic("not reach")
@ -59,6 +59,16 @@ func tileBackgroundColor(value int) color.Color {
return color.RGBA{0xed, 0xc5, 0x3f, 0xff}
case 2048:
return color.RGBA{0xed, 0xc2, 0x2e, 0xff}
case 4096:
return color.NRGBA{0xa3, 0x49, 0xa4, 0x7f}
case 8192:
return color.NRGBA{0xa3, 0x49, 0xa4, 0xb2}
case 16384:
return color.NRGBA{0xa3, 0x49, 0xa4, 0xcc}
case 32768:
return color.NRGBA{0xa3, 0x49, 0xa4, 0xe5}
case 65536:
return color.NRGBA{0xa3, 0x49, 0xa4, 0xff}
}
panic("not reach")
}