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ebiten: add DrawRectShaderOptions.ColorScale
This change also introduces a new struct ColorScale. Closes #2361
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4864814d78
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1f70307582
96
colorscale.go
Normal file
96
colorscale.go
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@ -0,0 +1,96 @@
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// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package ebiten
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import (
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"fmt"
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"image/color"
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)
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// ColorScale represents a scale of RGBA color.
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//
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// The initial (zero) value of ColorScale is an identity scale (1, 1, 1, 1).
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type ColorScale struct {
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// These values are adjusted by -1 from the actual values.
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// It's because the initial value should be 1 instead of 0.
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r_1, g_1, b_1, a_1 float32
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}
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// String returns a string represeting the color scale.
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func (c *ColorScale) String() string {
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return fmt.Sprintf("(%f,%f,%f,%f)", c.r_1+1, c.g_1+1, c.b_1+1, c.a_1+1)
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}
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// R returns the red scale.
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func (c *ColorScale) R() float32 {
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return c.r_1 + 1
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}
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// G returns the green scale.
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func (c *ColorScale) G() float32 {
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return c.g_1 + 1
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}
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// B returns the blue scale.
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func (c *ColorScale) B() float32 {
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return c.b_1 + 1
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}
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// A returns the alpha scale.
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func (c *ColorScale) A() float32 {
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return c.a_1 + 1
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}
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func (c *ColorScale) elements() (float32, float32, float32, float32) {
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return c.r_1 + 1, c.g_1 + 1, c.b_1 + 1, c.a_1 + 1
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}
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// SetR overwrites the current red value with r.
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func (c *ColorScale) SetR(r float32) {
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c.r_1 = r - 1
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}
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// SetG overwrites the current green value with g.
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func (c *ColorScale) SetG(g float32) {
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c.g_1 = g - 1
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}
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// SetB overwrites the current blue value with b.
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func (c *ColorScale) SetB(b float32) {
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c.b_1 = b - 1
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}
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// SetA overwrites the current alpha value with a.
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func (c *ColorScale) SetA(a float32) {
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c.a_1 = a - 1
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}
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// Scale multiplies the given values to the current scale.
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func (c *ColorScale) Scale(r, g, b, a float32) {
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c.r_1 = (c.r_1+1)*r - 1
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c.g_1 = (c.g_1+1)*g - 1
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c.b_1 = (c.b_1+1)*b - 1
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c.a_1 = (c.a_1+1)*a - 1
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}
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// ScaleWithColor multiplies the given color values to the current scale.
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func (c *ColorScale) ScaleWithColor(clr color.Color) {
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cr, cg, cb, ca := clr.RGBA()
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if ca == 0 {
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c.Scale(0, 0, 0, 0)
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return
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}
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c.Scale(float32(cr)/float32(ca), float32(cg)/float32(ca), float32(cb)/float32(ca), float32(ca)/0xffff)
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}
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8
image.go
8
image.go
@ -547,6 +547,11 @@ type DrawRectShaderOptions struct {
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// The default (zero) value is identity, which draws the rectangle at (0, 0).
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GeoM GeoM
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// ColorScale is a scale of color.
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// This scaling values are passed to the `color vec4` argument of the Fragment function in a Kage program.
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// The default (zero) value is identity, which is (1, 1, 1, 1).
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ColorScale ColorScale
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// CompositeMode is a composite mode to draw.
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// The default (zero) value is regular alpha blending.
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CompositeMode CompositeMode
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@ -619,7 +624,8 @@ func (i *Image) DrawRectShader(width, height int, shader *Shader, options *DrawR
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options.GeoM.Translate(float64(offsetX), float64(offsetY))
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}
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a, b, c, d, tx, ty := options.GeoM.elements32()
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vs := graphics.QuadVertices(float32(sx), float32(sy), float32(sx+width), float32(sy+height), a, b, c, d, tx, ty, 1, 1, 1, 1)
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cr, cg, cb, ca := options.ColorScale.elements()
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vs := graphics.QuadVertices(float32(sx), float32(sy), float32(sx+width), float32(sy+height), a, b, c, d, tx, ty, cr, cg, cb, ca)
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is := graphics.QuadIndices()
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var offsets [graphics.ShaderImageCount - 1][2]float32
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@ -1236,3 +1236,36 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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}
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}
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}
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func TestShaderDrawRectColorScale(t *testing.T) {
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const w, h = 16, 16
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dst := ebiten.NewImage(w, h)
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s, err := ebiten.NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return color
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}
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`))
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if err != nil {
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t.Fatal(err)
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}
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op := &ebiten.DrawRectShaderOptions{}
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op.ColorScale.SetR(4.0 / 8.0)
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op.ColorScale.SetG(5.0 / 8.0)
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op.ColorScale.SetB(6.0 / 8.0)
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op.ColorScale.SetA(7.0 / 8.0)
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op.ColorScale.Scale(1.0/4.0, 2.0/4.0, 3.0/4.0, 4.0/4.0)
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dst.DrawRectShader(w, h, s, op)
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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want := color.RGBA{0x20, 0x50, 0x90, 0xe0}
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if !sameColors(got, want, 1) {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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}
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}
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}
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}
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