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internal/graphicsdriver/directx: revert some commits for feture levels
This reverts these commits *a4d20094d7
*ed88559a50
*cc82ad19a1
Reason: As the default feature level becomes 11 again, we don't need the environment variable EBITENGINE_DIRECTX_FEATURE_LEVEL for v2.4. Updates #2466 Updates #2486
This commit is contained in:
parent
3ce436f5ff
commit
1fc08d3d61
4
doc.go
4
doc.go
@ -81,10 +81,6 @@
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// "warp": Use WARP (i.e. software rendering).
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// "debug": Use a debug layer.
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//
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// `EBITENGINE_DIRECTX_FEATURE_LEVEL` environment variable specifies DirectX feature level.
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// The possible values are "11_0", "11_1", "12_0", "12_1", and "12_2".
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// The default value is "11_0".
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//
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// # Build tags
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//
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// `ebitenginedebug` outputs a log of graphics commands. This is useful to know what happens in Ebitengine. In general, the
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@ -76,10 +76,6 @@ type _D3D_FEATURE_LEVEL int32
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const (
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_D3D_FEATURE_LEVEL_11_0 _D3D_FEATURE_LEVEL = 0xb000
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_D3D_FEATURE_LEVEL_11_1 _D3D_FEATURE_LEVEL = 0xb100
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_D3D_FEATURE_LEVEL_12_0 _D3D_FEATURE_LEVEL = 0xc000
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_D3D_FEATURE_LEVEL_12_1 _D3D_FEATURE_LEVEL = 0xc100
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_D3D_FEATURE_LEVEL_12_2 _D3D_FEATURE_LEVEL = 0xc200
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)
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type _D3D_PRIMITIVE_TOPOLOGY int32
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@ -181,24 +181,6 @@ func (g *Graphics) initialize() (ferr error) {
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}
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}
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// Specify the level 11 by default.
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// Some old cards don't work well with the default feature level (#2447, #2486).
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var featureLevel _D3D_FEATURE_LEVEL = _D3D_FEATURE_LEVEL_11_0
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if env := os.Getenv("EBITENGINE_DIRECTX_FEATURE_LEVEL"); env != "" {
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switch env {
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case "11_0":
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featureLevel = _D3D_FEATURE_LEVEL_11_0
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case "11_1":
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featureLevel = _D3D_FEATURE_LEVEL_11_1
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case "12_0":
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featureLevel = _D3D_FEATURE_LEVEL_12_0
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case "12_1":
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featureLevel = _D3D_FEATURE_LEVEL_12_1
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case "12_2":
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featureLevel = _D3D_FEATURE_LEVEL_12_2
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}
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}
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// Initialize not only a device but also other members like a fence.
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// Even if initializing a device succeeds, initializing a fence might fail (#2142).
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@ -207,15 +189,14 @@ func (g *Graphics) initialize() (ferr error) {
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return err
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}
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} else {
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if err := g.initializeDesktop(useWARP, useDebugLayer, featureLevel); err != nil {
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if err := g.initializeDesktop(useWARP, useDebugLayer); err != nil {
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return err
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}
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}
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return nil
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}
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func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool, featureLevel _D3D_FEATURE_LEVEL) (ferr error) {
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func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool) (ferr error) {
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if err := d3d12.Load(); err != nil {
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return err
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}
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@ -282,7 +263,7 @@ func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool, featureLe
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continue
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}
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// Test D3D12CreateDevice without creating an actual device.
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if _, err := _D3D12CreateDevice(unsafe.Pointer(a), featureLevel, &_IID_ID3D12Device, false); err != nil {
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if _, err := _D3D12CreateDevice(unsafe.Pointer(a), _D3D_FEATURE_LEVEL_11_0, &_IID_ID3D12Device, false); err != nil {
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continue
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}
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@ -295,7 +276,7 @@ func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool, featureLe
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return errors.New("directx: DirectX 12 is not supported")
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}
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d, err := _D3D12CreateDevice(unsafe.Pointer(adapter), featureLevel, &_IID_ID3D12Device, true)
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d, err := _D3D12CreateDevice(unsafe.Pointer(adapter), _D3D_FEATURE_LEVEL_11_0, &_IID_ID3D12Device, true)
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if err != nil {
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return err
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}
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