graphics: Fix a comment

This commit is contained in:
Hajime Hoshi 2016-07-05 11:40:23 +09:00
parent 31d1af9740
commit 1fdfa5707a

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@ -172,7 +172,7 @@ func (i *Image) Dispose() error {
// //
// This function is concurrent-safe. // This function is concurrent-safe.
// //
// BUG(hajimehoshi) This might not work on Android (#211). // BUG(hajimehoshi) ReplacePixels might not work on Android (#211).
func (i *Image) ReplacePixels(p []uint8) error { func (i *Image) ReplacePixels(p []uint8) error {
return i.impl.ReplacePixels(p) return i.impl.ReplacePixels(p)
} }
@ -209,12 +209,12 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
} }
// NewVolatileImage returns an empty 'volatile' image. // NewVolatileImage returns an empty 'volatile' image.
// A volatile image is an image that pixels might be lost at the next frame. // A volatile image is an image that pixels might be lost at another frame.
// //
// This is suitable for offscreen images that pixels are changed every frame. // This is suitable for offscreen images that pixels are changed often.
// //
// Pixels in regular non-volatile images are saved at each end of a frame if necessary // Pixels in regular non-volatile images are saved at each end of a frame if the image
// and restored automatically on GL context lost. // is changed, and restored automatically from the saved pixels on GL context lost.
// On the other hand, pixels in volatile images are not saved and can be lost // On the other hand, pixels in volatile images are not saved and can be lost
// on GL context lost. // on GL context lost.
// Saving pixels is an expensive operation, and it is desirable to avoid it if possible. // Saving pixels is an expensive operation, and it is desirable to avoid it if possible.