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audio/internal/readdriver: Bug fix: Wait for a while after finishing to write
Closes #1632
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ded3cd1433
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5
audio/internal/oboe/binding_android.cpp
vendored
5
audio/internal/oboe/binding_android.cpp
vendored
@ -57,11 +57,6 @@ public:
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std::lock_guard<std::mutex> lock(GetPlayersMutex());
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GetPlayers().insert(this);
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}
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// Fill zeros with 1/60[s] as the first part to avoid noises (#1632).
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// 1/60[s] is an arbitrary duration and might need to be adjusted.
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size_t mul = channel_num_ * bit_depth_in_bytes_;
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size_t size = (sample_rate_ * channel_num_ * bit_depth_in_bytes_) / 60 / mul * mul;
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buf_.resize(size);
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}
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void SetVolume(double volume) {
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@ -18,6 +18,7 @@ import (
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"io"
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"runtime"
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"sync"
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"time"
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"github.com/hajimehoshi/ebiten/v2/audio/internal/oboe"
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)
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@ -268,6 +269,9 @@ func (p *player) loop() {
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// Now p.p.Reset() doesn't close the stream gracefully. Then buffer size check is necessary here.
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if err == io.EOF && p.UnplayedBufferSize() == 0 {
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// Even when the unplayed buffer size is 0, the audio data in the hardware might not be played yet (#1632).
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// Just wait for a while.
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time.Sleep(100 * time.Millisecond)
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p.Reset()
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return
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}
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