diff --git a/gameforui.go b/gameforui.go index 7981ecdc2..a3509b605 100644 --- a/gameforui.go +++ b/gameforui.go @@ -95,10 +95,10 @@ func newGameForUI(game Game) *gameForUI { return g } -func (c *gameForUI) NewOffscreenImage(width, height int) *ui.Image { - if c.offscreen != nil { - c.offscreen.Dispose() - c.offscreen = nil +func (g *gameForUI) NewOffscreenImage(width, height int) *ui.Image { + if g.offscreen != nil { + g.offscreen.Dispose() + g.offscreen = nil } // Keep the offscreen an unmanaged image that is always isolated from an atlas (#1938). @@ -110,30 +110,30 @@ func (c *gameForUI) NewOffscreenImage(width, height int) *ui.Image { // A violatile image is also always isolated. imageType = atlas.ImageTypeVolatile } - c.offscreen = newImage(image.Rect(0, 0, width, height), imageType) - return c.offscreen.image + g.offscreen = newImage(image.Rect(0, 0, width, height), imageType) + return g.offscreen.image } -func (c *gameForUI) NewScreenImage(width, height int) *ui.Image { - if c.screen != nil { - c.screen.Dispose() - c.screen = nil +func (g *gameForUI) NewScreenImage(width, height int) *ui.Image { + if g.screen != nil { + g.screen.Dispose() + g.screen = nil } - c.screen = newImage(image.Rect(0, 0, width, height), atlas.ImageTypeScreen) - return c.screen.image + g.screen = newImage(image.Rect(0, 0, width, height), atlas.ImageTypeScreen) + return g.screen.image } -func (c *gameForUI) Layout(outsideWidth, outsideHeight int) (int, int) { - return c.game.Layout(outsideWidth, outsideHeight) +func (g *gameForUI) Layout(outsideWidth, outsideHeight int) (int, int) { + return g.game.Layout(outsideWidth, outsideHeight) } -func (c *gameForUI) Update() error { - return c.game.Update() +func (g *gameForUI) Update() error { + return g.game.Update() } -func (c *gameForUI) DrawOffscreen() { - c.game.Draw(c.offscreen) +func (g *gameForUI) DrawOffscreen() { + g.game.Draw(g.offscreen) } func (g *gameForUI) DrawScreen(scale, offsetX, offsetY float64) {