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graphicsdriver/metal: Do not wait until completed when possible (#762)
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@ -266,6 +266,10 @@ func (d *Driver) SetVertices(vertices []float32, indices []uint16) {
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}
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func (d *Driver) Flush() {
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d.flush(false)
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}
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func (d *Driver) flush(wait bool) {
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mainthread.Run(func() error {
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if d.cb == (mtl.CommandBuffer{}) {
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return nil
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@ -275,7 +279,9 @@ func (d *Driver) Flush() {
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d.cb.PresentDrawable(d.screenDrawable)
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}
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d.cb.Commit()
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if wait {
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d.cb.WaitUntilCompleted()
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}
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d.cb = mtl.CommandBuffer{}
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d.screenDrawable = ca.MetalDrawable{}
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@ -636,7 +642,7 @@ func (i *Image) syncTexture() {
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}
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func (i *Image) Pixels() ([]byte, error) {
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i.driver.Flush()
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i.driver.flush(true)
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i.syncTexture()
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b := make([]byte, 4*i.width*i.height)
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@ -664,7 +670,7 @@ func (i *Image) SetAsSource() {
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}
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func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
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i.driver.Flush()
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i.driver.flush(true)
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mainthread.Run(func() error {
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i.texture.ReplaceRegion(mtl.Region{
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