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add new environment variables with the EBITENGINE_ suffix
Updates #2111 Updates #2190
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parent
926dd5677e
commit
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10
doc.go
10
doc.go
@ -56,16 +56,16 @@
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//
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//
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// Environment variables
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// Environment variables
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//
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//
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// `EBITEN_SCREENSHOT_KEY` environment variable specifies the key
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// `EBITENGINE_SCREENSHOT_KEY` environment variable specifies the key
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// to take a screenshot. For example, if you run your game with
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// to take a screenshot. For example, if you run your game with
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// `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot
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// `EBITENGINE_SCREENSHOT_KEY=q`, you can take a game screen's screenshot
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// by pressing Q key. This works only on desktops.
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// by pressing Q key. This works only on desktops.
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//
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//
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// `EBITEN_INTERNAL_IMAGES_KEY` environment variable specifies the key
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// `EBITENGINE_INTERNAL_IMAGES_KEY` environment variable specifies the key
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// to dump all the internal images. This is valid only when the build tag
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// to dump all the internal images. This is valid only when the build tag
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// 'ebitendebug' is specified. This works only on desktops.
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// 'ebitendebug' is specified. This works only on desktops.
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//
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//
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// `EBITEN_GRAPHICS_LIBRARY` environment variable specifies the graphics library.
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// `EBITENGINE_GRAPHICS_LIBRARY` environment variable specifies the graphics library.
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// If the specified graphics library is not available, RunGame returns an error.
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// If the specified graphics library is not available, RunGame returns an error.
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// This can take one of the following value:
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// This can take one of the following value:
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//
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//
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@ -74,7 +74,7 @@
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// "directx": DirectX. This works only on Windows.
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// "directx": DirectX. This works only on Windows.
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// "metal": Metal. This works only on macOS or iOS.
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// "metal": Metal. This works only on macOS or iOS.
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//
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//
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// `EBITEN_DIRECTX` environment variable specifies various parameters for DirectX.
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// `EBITENGINE_DIRECTX` environment variable specifies various parameters for DirectX.
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// You can specify multiple values separated by a comma. The default value is empty (i.e. no parameters).
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// You can specify multiple values separated by a comma. The default value is empty (i.e. no parameters).
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//
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//
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// "warp": Use WARP (i.e. software rendering).
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// "warp": Use WARP (i.e. software rendering).
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@ -98,16 +98,27 @@ type imageDumper struct {
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err error
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err error
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}
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}
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func envScreenshotKey() string {
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if env := os.Getenv("EBITENGINE_SCREENSHOT_KEY"); env != "" {
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return env
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}
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// For backward compatibility, read the EBITEN_ version.
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return os.Getenv("EBITEN_SCREENSHOT_KEY")
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}
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func envInternalImagesKey() string {
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if env := os.Getenv("EBITENGINE_INTERNAL_IMAGES_KEY"); env != "" {
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return env
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}
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// For backward compatibility, read the EBITEN_ version.
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return os.Getenv("EBITEN_INTERNAL_IMAGES_KEY")
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}
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func (i *imageDumper) update() error {
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func (i *imageDumper) update() error {
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if i.err != nil {
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if i.err != nil {
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return i.err
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return i.err
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}
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}
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const (
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envScreenshotKey = "EBITEN_SCREENSHOT_KEY"
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envInternalImagesKey = "EBITEN_INTERNAL_IMAGES_KEY"
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)
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if err := i.g.Update(); err != nil {
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if err := i.g.Update(); err != nil {
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return err
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return err
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}
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}
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@ -116,14 +127,14 @@ func (i *imageDumper) update() error {
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if i.keyState == nil {
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if i.keyState == nil {
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i.keyState = map[Key]int{}
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i.keyState = map[Key]int{}
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if keyname := os.Getenv(envScreenshotKey); keyname != "" {
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if keyname := envScreenshotKey(); keyname != "" {
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if key, ok := keyNameToKeyCode(keyname); ok {
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if key, ok := keyNameToKeyCode(keyname); ok {
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i.hasScreenshotKey = true
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i.hasScreenshotKey = true
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i.screenshotKey = key
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i.screenshotKey = key
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}
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}
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}
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}
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if keyname := os.Getenv(envInternalImagesKey); keyname != "" {
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if keyname := envInternalImagesKey(); keyname != "" {
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if isDebug {
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if isDebug {
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if key, ok := keyNameToKeyCode(keyname); ok {
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if key, ok := keyNameToKeyCode(keyname); ok {
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i.hasDumpInternalImagesKey = true
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i.hasDumpInternalImagesKey = true
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@ -152,7 +152,12 @@ func (g *Graphics) initialize() (ferr error) {
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useWARP bool
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useWARP bool
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useDebugLayer bool
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useDebugLayer bool
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)
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)
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for _, t := range strings.Split(os.Getenv("EBITEN_DIRECTX"), ",") {
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env := os.Getenv("EBITENGINE_DIRECTX")
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if env == "" {
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// For backward compatibility, read the EBITEN_ version.
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env = os.Getenv("EBITEN_DIRECTX")
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}
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for _, t := range strings.Split(env, ",") {
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switch strings.TrimSpace(t) {
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switch strings.TrimSpace(t) {
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case "warp":
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case "warp":
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// TODO: Is WARP available on Xbox?
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// TODO: Is WARP available on Xbox?
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@ -29,9 +29,15 @@ type graphicsDriverCreator interface {
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}
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}
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func newGraphicsDriver(creator graphicsDriverCreator) (graphicsdriver.Graphics, error) {
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func newGraphicsDriver(creator graphicsDriverCreator) (graphicsdriver.Graphics, error) {
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const envName = "EBITEN_GRAPHICS_LIBRARY"
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envName := "EBITENGINE_GRAPHICS_LIBRARY"
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env := os.Getenv(envName)
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if env == "" {
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// For backward compatibility, read the EBITEN_ version.
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envName = "EBITEN_GRAPHICS_LIBRARY"
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env = os.Getenv(envName)
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}
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switch env := os.Getenv(envName); env {
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switch env {
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case "", "auto":
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case "", "auto":
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g, err := creator.newAuto()
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g, err := creator.newAuto()
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if err != nil {
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if err != nil {
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