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audio: Bug fix: Reduce delay for desktops
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parent
7692cf6a1b
commit
205c6f1462
@ -62,7 +62,7 @@ func initialize() {
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emptyBytes := make([]byte, 4*bufferSize)
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emptyBytes := make([]byte, 4*bufferSize)
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for _, source := range sources {
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for _, source := range sources {
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const bufferNum = 16
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const bufferNum = 4
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buffers := openal.NewBuffers(bufferNum)
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buffers := openal.NewBuffers(bufferNum)
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for _, buffer := range buffers {
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for _, buffer := range buffers {
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buffer.SetData(openal.FormatStereo16, emptyBytes, SampleRate)
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buffer.SetData(openal.FormatStereo16, emptyBytes, SampleRate)
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@ -81,6 +81,7 @@ func initialize() {
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if processed == 0 {
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if processed == 0 {
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continue
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continue
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}
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}
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oneProcessed = true
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oneProcessed = true
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buffers := make([]openal.Buffer, processed)
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buffers := make([]openal.Buffer, processed)
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source.UnqueueBuffers(buffers)
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source.UnqueueBuffers(buffers)
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@ -90,6 +91,10 @@ func initialize() {
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buffer.SetData(openal.FormatStereo16, b, SampleRate)
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buffer.SetData(openal.FormatStereo16, b, SampleRate)
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source.QueueBuffer(buffer)
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source.QueueBuffer(buffer)
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}
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}
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if source.State() == openal.Stopped {
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source.Rewind()
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source.Play()
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}
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}
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}
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if !oneProcessed {
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if !oneProcessed {
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time.Sleep(1)
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time.Sleep(1)
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