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https://github.com/hajimehoshi/ebiten.git
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parent
557b321086
commit
20a01ed328
14
shader.go
14
shader.go
@ -116,12 +116,22 @@ func NewShader(src []byte) (*Shader, error) {
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return nil, err
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}
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// TODO: Create a pseudo vertex entrypoint to treat the attribute values correctly.
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s, err := shader.Compile(fs, f, "__vertex", "Fragment", graphics.ShaderImageNum)
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const (
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vert = "__vertex"
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frag = "Fragment"
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)
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s, err := shader.Compile(fs, f, vert, frag, graphics.ShaderImageNum)
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if err != nil {
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return nil, err
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}
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if s.VertexFunc.Block == nil {
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return nil, fmt.Errorf("ebiten: vertex shader entry point '%s' is missing", vert)
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}
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if s.FragmentFunc.Block == nil {
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return nil, fmt.Errorf("ebiten: fragment shader entry point '%s' is missing", frag)
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}
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return &Shader{
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shader: mipmap.NewShader(s),
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}, nil
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@ -174,3 +174,10 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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t.Errorf("error must be non-nil but was nil")
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}
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}
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func TestShaderNoMain(t *testing.T) {
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if _, err := NewShader([]byte(`package main
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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}
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}
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