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examples/gamepad: do not get an SDL ID from a disconnected gamepad
The result of ebiten.GamepadSDLID should not be reliable for a disconnected gamepad.
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@ -54,7 +54,7 @@ func (g *Game) Update() error {
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}
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for id := range g.gamepadIDs {
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if inpututil.IsGamepadJustDisconnected(id) {
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log.Printf("gamepad disconnected: id: %d, SDL ID: %s", id, ebiten.GamepadSDLID(id))
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log.Printf("gamepad disconnected: id: %d", id)
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delete(g.gamepadIDs, id)
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}
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}
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