mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
mobile: Accept gomobile build (#249)
This commit is contained in:
parent
1119734ca7
commit
2110191794
@ -82,7 +82,16 @@ func Init() {
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theContext = c
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theContext = c
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}
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}
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func InitWithContext(context mgl.Context) {
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c := &Context{}
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c.gl = context
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theContext = c
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}
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func (c *Context) DoWork(chError <-chan error, chDone <-chan struct{}) error {
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func (c *Context) DoWork(chError <-chan error, chDone <-chan struct{}) error {
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if c.worker == nil {
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panic("not reached")
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}
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// TODO: Check this is called on the rendering thread
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// TODO: Check this is called on the rendering thread
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loop:
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loop:
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for {
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for {
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@ -40,14 +40,14 @@ func (i *Input) IsMouseButtonPressed(key MouseButton) bool {
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return false
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return false
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}
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}
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func (i *Input) updateTouches(touches []Touch) {
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func (i *Input) updateTouches(touches []Touch, dx, dy int) {
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i.m.Lock()
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i.m.Lock()
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defer i.m.Unlock()
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ts := make([]touch, len(touches))
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ts := make([]touch, len(touches))
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for i := 0; i < len(ts); i++ {
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for i := 0; i < len(ts); i++ {
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ts[i].id = touches[i].ID()
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ts[i].id = touches[i].ID()
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x, y := touches[i].Position()
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x, y := touches[i].Position()
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ts[i].x, ts[i].y = x, y
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ts[i].x, ts[i].y = x+dx, y+dy
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}
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}
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i.touches = ts
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i.touches = ts
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i.m.Unlock()
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}
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}
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95
internal/ui/mainloop_gomobilebuild.go
Normal file
95
internal/ui/mainloop_gomobilebuild.go
Normal file
@ -0,0 +1,95 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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// +build gomobilebuild
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package ui
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import (
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"golang.org/x/mobile/app"
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"golang.org/x/mobile/event/lifecycle"
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"golang.org/x/mobile/event/paint"
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"golang.org/x/mobile/event/size"
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mtouch "golang.org/x/mobile/event/touch"
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"golang.org/x/mobile/gl"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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var (
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glContextCh chan gl.Context
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)
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func appMain(a app.App) {
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var glctx gl.Context
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touches := map[mtouch.Sequence]*touch{}
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for e := range a.Events() {
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switch e := a.Filter(e).(type) {
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case lifecycle.Event:
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switch e.Crosses(lifecycle.StageVisible) {
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case lifecycle.CrossOn:
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glctx, _ = e.DrawContext.(gl.Context)
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// Assume that glctx is always a same instance.
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// Then, only once initializing should be enough.
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if glContextCh != nil {
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glContextCh <- glctx
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glContextCh = nil
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}
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a.Send(paint.Event{})
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case lifecycle.CrossOff:
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glctx = nil
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}
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case size.Event:
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setFullscreen(e.WidthPx, e.HeightPx)
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case paint.Event:
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if glctx == nil || e.External {
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continue
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}
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chRender <- struct{}{}
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<-chRenderEnd
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a.Publish()
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a.Send(paint.Event{})
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case mtouch.Event:
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switch e.Type {
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case mtouch.TypeBegin, mtouch.TypeMove:
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s := float32(actualScale())
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t := &touch{
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id: int(e.Sequence), // TODO: Is it ok to cast from int64 to int here?
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x: int(e.X / s),
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y: int(e.Y / s),
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}
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touches[e.Sequence] = t
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case mtouch.TypeEnd:
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delete(touches, e.Sequence)
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}
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ts := []Touch{}
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for _, t := range touches {
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ts = append(ts, t)
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}
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UpdateTouches(ts)
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}
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}
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}
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func RunMainThreadLoop(ch <-chan error) error {
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glContextCh = make(chan gl.Context)
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app.Main(appMain)
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return nil
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}
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func initOpenGL() {
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ctx := <-glContextCh
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opengl.InitWithContext(ctx)
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}
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32
internal/ui/mainloop_notgomobilebuild.go
Normal file
32
internal/ui/mainloop_notgomobilebuild.go
Normal file
@ -0,0 +1,32 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build android ios
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// +build !gomobilebuild
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package ui
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import (
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"errors"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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func RunMainThreadLoop(ch <-chan error) error {
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return errors.New("ui: don't call this: use RunWithoutMainLoop instead of Run")
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}
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func initOpenGL() {
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opengl.Init()
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}
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@ -27,10 +27,6 @@ import (
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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)
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func RunMainThreadLoop(ch <-chan error) error {
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return errors.New("ui: don't call this: use RunWithoutMainLoop instead of Run")
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}
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func Render(chError <-chan error) error {
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func Render(chError <-chan error) error {
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runtime.LockOSThread()
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runtime.LockOSThread()
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defer runtime.UnlockOSThread()
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defer runtime.UnlockOSThread()
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@ -54,6 +50,11 @@ type userInterface struct {
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scale float64
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scale float64
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sizeChanged bool
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sizeChanged bool
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// Used for gomobile-build
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fullscreenScale float64
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fullscreenWidthPx int
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fullscreenHeightPx int
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m sync.RWMutex
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m sync.RWMutex
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}
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}
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@ -72,9 +73,10 @@ func Run(width, height int, scale float64, title string, g GraphicsContext) erro
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u.scale = scale
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u.scale = scale
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u.sizeChanged = true
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u.sizeChanged = true
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u.m.Unlock()
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u.m.Unlock()
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// title is ignored?
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// title is ignored?
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opengl.Init()
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initOpenGL()
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for {
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for {
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if err := u.update(g); err != nil {
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if err := u.update(g); err != nil {
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return err
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return err
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@ -92,7 +94,7 @@ func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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if sizeChanged {
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if sizeChanged {
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width = u.width
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width = u.width
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height = u.height
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height = u.height
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actualScale = u.scale * devicescale.DeviceScale()
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actualScale = u.actualScaleImpl()
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}
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}
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u.sizeChanged = false
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u.sizeChanged = false
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u.m.Unlock()
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u.m.Unlock()
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@ -103,6 +105,25 @@ func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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}
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}
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}
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}
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func actualScale() float64 {
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return currentUI.actualScale()
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}
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func (u *userInterface) actualScale() float64 {
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u.m.Lock()
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s := u.actualScaleImpl()
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u.m.Unlock()
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return s
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}
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func (u *userInterface) actualScaleImpl() float64 {
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scale := u.scale
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if u.fullscreenScale != 0 {
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scale = u.fullscreenScale
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}
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return scale * devicescale.DeviceScale()
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}
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func (u *userInterface) update(g GraphicsContext) error {
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func (u *userInterface) update(g GraphicsContext) error {
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<-chRender
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<-chRender
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defer func() {
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defer func() {
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@ -119,6 +140,17 @@ func (u *userInterface) update(g GraphicsContext) error {
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return nil
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return nil
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}
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}
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func screenSize() (int, int) {
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return currentUI.screenSize()
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}
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func (u *userInterface) screenSize() (int, int) {
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u.m.Lock()
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w, h := u.width, u.height
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u.m.Unlock()
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return w, h
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}
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func SetScreenSize(width, height int) bool {
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func SetScreenSize(width, height int) bool {
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currentUI.setScreenSize(width, height)
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currentUI.setScreenSize(width, height)
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return true
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return true
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@ -129,6 +161,7 @@ func (u *userInterface) setScreenSize(width, height int) {
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if u.width != width || u.height != height {
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if u.width != width || u.height != height {
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u.width = width
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u.width = width
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u.height = height
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u.height = height
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u.updateFullscreenScaleIfNeeded()
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u.sizeChanged = true
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u.sizeChanged = true
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}
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}
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u.m.Unlock()
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u.m.Unlock()
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@ -156,12 +189,64 @@ func ScreenScale() float64 {
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return s
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return s
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}
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}
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func setFullscreen(widthPx, heightPx int) {
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currentUI.setFullscreen(widthPx, heightPx)
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}
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func (u *userInterface) setFullscreen(widthPx, heightPx int) {
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u.m.Lock()
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u.fullscreenWidthPx = widthPx
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u.fullscreenHeightPx = heightPx
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u.updateFullscreenScaleIfNeeded()
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u.sizeChanged = true
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u.m.Unlock()
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}
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func (u *userInterface) updateFullscreenScaleIfNeeded() {
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if u.fullscreenWidthPx == 0 || u.fullscreenHeightPx == 0 {
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return
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}
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w, h := u.width, u.height
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scaleX := float64(u.fullscreenWidthPx) / float64(w)
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scaleY := float64(u.fullscreenHeightPx) / float64(h)
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scale := scaleX
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if scale > scaleY {
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scale = scaleY
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}
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u.fullscreenScale = scale / devicescale.DeviceScale()
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}
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func ScreenPadding() (x0, y0, x1, y1 float64) {
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func ScreenPadding() (x0, y0, x1, y1 float64) {
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return 0, 0, 0, 0
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return currentUI.screenPadding()
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}
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func (u *userInterface) screenPadding() (x0, y0, x1, y1 float64) {
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u.m.Lock()
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x0, y0, x1, y1 = u.screenPaddingImpl()
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u.m.Unlock()
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|
return
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}
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|
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|
func (u *userInterface) screenPaddingImpl() (x0, y0, x1, y1 float64) {
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|
if u.fullscreenScale == 0 {
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|
return 0, 0, 0, 0
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|
}
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|
s := u.fullscreenScale * devicescale.DeviceScale()
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ox := (float64(u.fullscreenWidthPx) - float64(u.width)*s) / 2
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|
oy := (float64(u.fullscreenHeightPx) - float64(u.height)*s) / 2
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|
return ox, oy, ox, oy
|
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}
|
}
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|
|
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func adjustCursorPosition(x, y int) (int, int) {
|
func adjustCursorPosition(x, y int) (int, int) {
|
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return x, y
|
return currentUI.adjustCursorPosition(x, y)
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|
}
|
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|
|
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|
func (u *userInterface) adjustCursorPosition(x, y int) (int, int) {
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|
u.m.Lock()
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|
ox, oy, _, _ := u.screenPaddingImpl()
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|
s := u.actualScaleImpl()
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|
u.m.Unlock()
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|
return x - int(ox/s), y - int(oy/s)
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}
|
}
|
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|
|
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func IsCursorVisible() bool {
|
func IsCursorVisible() bool {
|
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@ -201,5 +286,9 @@ func SetWindowDecorated(decorated bool) {
|
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}
|
}
|
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|
|
||||||
func UpdateTouches(touches []Touch) {
|
func UpdateTouches(touches []Touch) {
|
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currentInput.updateTouches(touches)
|
currentUI.m.Lock()
|
||||||
|
ox, oy, _, _ := currentUI.screenPaddingImpl()
|
||||||
|
s := currentUI.actualScaleImpl()
|
||||||
|
currentUI.m.Unlock()
|
||||||
|
currentInput.updateTouches(touches, -int(ox/s), -int(oy/s))
|
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}
|
}
|
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|
@ -14,6 +14,9 @@
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|
|
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// Package mobile provides functions for mobile platforms (Android and iOS).
|
// Package mobile provides functions for mobile platforms (Android and iOS).
|
||||||
//
|
//
|
||||||
|
// This package is used when you use `gomobile bind`.
|
||||||
|
// For `gomobile build`, you don't have to use this package.
|
||||||
|
//
|
||||||
// For usage, see https://github.com/hajimehoshi/ebiten/wiki/Mobile, https://github.com/hajimehoshi/ebiten/wiki/Android and https://github.com/hajimehoshi/ebiten/wiki/iOS.
|
// For usage, see https://github.com/hajimehoshi/ebiten/wiki/Mobile, https://github.com/hajimehoshi/ebiten/wiki/Android and https://github.com/hajimehoshi/ebiten/wiki/iOS.
|
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package mobile
|
package mobile
|
||||||
|
|
||||||
|
6
run.go
6
run.go
@ -109,7 +109,7 @@ func run(width, height int, scale float64, title string, g *graphicsContext) err
|
|||||||
// f is not called when the window is in background by default.
|
// f is not called when the window is in background by default.
|
||||||
// This setting is configurable with SetRunnableInBackground.
|
// This setting is configurable with SetRunnableInBackground.
|
||||||
//
|
//
|
||||||
// The given scale is ignored on fullscreen mode.
|
// The given scale is ignored on fullscreen mode or gomobile-build mode.
|
||||||
//
|
//
|
||||||
// Run returns error when 1) OpenGL error happens, 2) audio error happens or 3) f returns error.
|
// Run returns error when 1) OpenGL error happens, 2) audio error happens or 3) f returns error.
|
||||||
// In the case of 3), Run returns the same error.
|
// In the case of 3), Run returns the same error.
|
||||||
@ -139,8 +139,8 @@ func Run(f func(*Image) error, width, height int, scale float64, title string) e
|
|||||||
// RunWithoutMainLoop runs the game, but don't call the loop on the main (UI) thread.
|
// RunWithoutMainLoop runs the game, but don't call the loop on the main (UI) thread.
|
||||||
// Different from Run, this function returns immediately.
|
// Different from Run, this function returns immediately.
|
||||||
//
|
//
|
||||||
// Typically, Ebiten users don't have to call this directly.
|
// Ebiten users should NOT call this function.
|
||||||
// Instead, functions in github.com/hajimehoshi/ebiten/mobile module call this.
|
// Instead, functions in github.com/hajimehoshi/ebiten/mobile package calls this.
|
||||||
func RunWithoutMainLoop(f func(*Image) error, width, height int, scale float64, title string) <-chan error {
|
func RunWithoutMainLoop(f func(*Image) error, width, height int, scale float64, title string) <-chan error {
|
||||||
ch := make(chan error)
|
ch := make(chan error)
|
||||||
go func() {
|
go func() {
|
||||||
|
Loading…
Reference in New Issue
Block a user