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ebiten: Bug fix: Ignore the outside size when they are 0 at Layout
Closes #1589
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@ -62,6 +62,11 @@ func (c *uiContext) setError(err error) {
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}
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func (c *uiContext) Layout(outsideWidth, outsideHeight float64) {
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func (c *uiContext) Layout(outsideWidth, outsideHeight float64) {
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// The given outside size can be 0 e.g. just after restoring from the fullscreen mode on Windows (#1589)
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// Just ignore such cases. Otherwise, creating a zero-sized framebuffer causes a panic.
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if outsideWidth == 0 || outsideHeight == 0 {
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return
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}
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c.outsideSizeUpdated = true
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c.outsideSizeUpdated = true
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c.outsideWidth = outsideWidth
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c.outsideWidth = outsideWidth
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c.outsideHeight = outsideHeight
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c.outsideHeight = outsideHeight
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