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audio/mp3: Channels should be used only once
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@ -176,12 +176,13 @@ func decode(context *audio.Context, buf []byte) (*Stream, error) {
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switch n := buf.Get("numberOfChannels").Int(); n {
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case 1:
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s.rightData = s.leftData
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close(ch)
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case 2:
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s.rightData = buf.Call("getChannelData", 1).Interface().([]float32)
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close(ch)
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default:
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ch <- fmt.Errorf("audio/mp3: number of channels must be 1 or 2 but %d", n)
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}
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close(ch)
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}, func(err *js.Object) {
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if err != nil {
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ch <- fmt.Errorf("audio/mp3: decodeAudioData failed: %v", err)
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@ -190,7 +191,6 @@ func decode(context *audio.Context, buf []byte) (*Stream, error) {
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// from the next frame (#438).
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ch <- errTryAgain
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}
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close(ch)
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})
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// GopherJS's bug? Without Gosched(), receiving might block forever.
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