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ui: Use actualScale to calc minimum window size
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@ -201,7 +201,7 @@ func (u *userInterface) setScreenSize(width, height, scale int) bool {
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// To prevent hanging up, return asap if the width is too small.
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// 252 is an arbitrary number and I guess this is small enough.
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const minWindowWidth = 252
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if width*u.windowScale() < minWindowWidth {
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if width*u.actualScale() < minWindowWidth {
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u.scale = origScale
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return false
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}
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