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uidriver/glfw: Refactoring: Add createWindow
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@ -622,6 +622,59 @@ func (u *UserInterface) RunWithoutMainLoop(width, height int, scale float64, tit
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panic("glfw: RunWithoutMainLoop is not implemented")
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}
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// createWindow creates a GLFW window.
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//
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// createWindow must be called from the main thread.
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//
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// createWindow does not set the position or size so far.
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func (u *UserInterface) createWindow() error {
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if u.window != nil {
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panic("glfw: u.window must not exist at createWindow")
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}
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// As a start, create a window with temporary size to create OpenGL context thread.
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window, err := glfw.CreateWindow(16, 16, "", nil, nil)
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if err != nil {
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return err
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}
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u.window = window
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if u.graphics.IsGL() {
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u.window.MakeContextCurrent()
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}
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u.window.SetInputMode(glfw.StickyMouseButtonsMode, glfw.True)
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u.window.SetInputMode(glfw.StickyKeysMode, glfw.True)
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// Solve the initial properties of the window.
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mode := glfw.CursorNormal
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if !u.isInitCursorVisible() {
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mode = glfw.CursorHidden
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}
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u.window.SetInputMode(glfw.CursorMode, mode)
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u.window.SetTitle(u.title)
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// TODO: Set icons
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u.window.SetSizeCallback(func(_ *glfw.Window, width, height int) {
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if u.window.GetAttrib(glfw.Resizable) == glfw.False {
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return
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}
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if u.isFullscreen() {
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return
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}
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s := u.glfwScale()
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w := int(float64(width) / u.scale / s)
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h := int(float64(height) / u.scale / s)
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u.reqWidth = w
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u.reqHeight = h
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})
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u.window.Show()
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return nil
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}
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func (u *UserInterface) run(width, height int, scale float64, title string, context driver.UIContext) error {
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if err := u.t.Call(func() error {
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if u.graphics.IsGL() {
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@ -655,26 +708,9 @@ func (u *UserInterface) run(width, height int, scale float64, title string, cont
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glfw.WindowHint(glfw.Visible, glfw.True)
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}
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// As a start, create a window with temporary size to create OpenGL context thread.
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window, err := glfw.CreateWindow(16, 16, "", nil, nil)
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if err != nil {
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if err := u.createWindow(); err != nil {
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return err
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}
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u.window = window
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if u.graphics.IsGL() {
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u.window.MakeContextCurrent()
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}
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u.window.SetInputMode(glfw.StickyMouseButtonsMode, glfw.True)
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u.window.SetInputMode(glfw.StickyKeysMode, glfw.True)
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// Solve the initial properties of the window.
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mode := glfw.CursorNormal
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if !u.isInitCursorVisible() {
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mode = glfw.CursorHidden
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}
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u.window.SetInputMode(glfw.CursorMode, mode)
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if i := u.getInitIconImages(); i != nil {
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u.window.SetIcon(i)
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@ -705,7 +741,6 @@ func (u *UserInterface) run(width, height int, scale float64, title string, cont
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u.title = title
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u.window.SetTitle(title)
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u.window.Show()
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x, y := u.getInitWindowPosition()
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if x == invalidPos || y == invalidPos {
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@ -718,20 +753,6 @@ func (u *UserInterface) run(width, height int, scale float64, title string, cont
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}
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u.window.SetPos(x, y)
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u.window.SetSizeCallback(func(_ *glfw.Window, width, height int) {
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if u.window.GetAttrib(glfw.Resizable) == glfw.False {
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return
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}
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if u.isFullscreen() {
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return
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}
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s := u.glfwScale()
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w := int(float64(width) / u.scale / s)
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h := int(float64(height) / u.scale / s)
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u.reqWidth = w
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u.reqHeight = h
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})
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return nil
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}); err != nil {
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return err
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