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https://github.com/hajimehoshi/ebiten.git
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Small cleanup (#877)
* Remove unused variables and constants * Remove redundant return statement * Change flock.NewFlock to flock.New
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@ -71,7 +71,6 @@ type decoder interface {
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type decoded struct {
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totalBytes int
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readBytes int
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posInBytes int
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source io.Closer
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decoder decoder
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@ -151,11 +151,6 @@ var (
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zeroProgram program
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)
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const (
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maxTriangles = graphics.IndicesNum / 3
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maxQuads = maxTriangles / 2
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)
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// reset resets or initializes the OpenGL state.
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func (s *openGLState) reset(context *context) error {
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if err := context.reset(); err != nil {
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@ -432,11 +432,6 @@ func TestRestoreRecursive(t *testing.T) {
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}
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func TestReplacePixels(t *testing.T) {
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const (
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w = 17
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h = 31
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)
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img := NewImage(17, 31)
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defer img.Dispose()
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@ -468,7 +468,6 @@ func (i *Image) allocate(shareable bool) {
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i.backend = b
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i.node = n
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runtime.SetFinalizer(i, (*Image).Dispose)
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return
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}
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func (i *Image) MakeVolatile() {
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@ -28,7 +28,7 @@ import (
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"github.com/gofrs/flock"
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)
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var theLock = flock.NewFlock(filepath.Join(os.TempDir(), "ebitentest"))
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var theLock = flock.New(filepath.Join(os.TempDir(), "ebitentest"))
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func Lock() {
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if err := theLock.Lock(); err != nil {
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