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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
ui: Cache devicescale value on mobiles
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parent
9906c935f6
commit
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@ -25,6 +25,5 @@ var (
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func DeviceScale() float64 {
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m.Lock()
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defer m.Unlock()
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// TODO: Cache this value (again) for mobile platforms.
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return impl()
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}
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@ -74,6 +74,21 @@ type userInterface struct {
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m sync.RWMutex
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}
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var (
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deviceScaleVal float64
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deviceScaleM sync.Mutex
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)
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func deviceScale() float64 {
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deviceScaleM.Lock()
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defer deviceScaleM.Unlock()
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if deviceScaleVal == 0 {
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deviceScaleVal = devicescale.DeviceScale()
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}
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return deviceScaleVal
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}
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// appMain is the main routine for gomobile-build mode.
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func appMain(a app.App) {
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var glctx gl.Context
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@ -107,7 +122,7 @@ func appMain(a app.App) {
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case touch.Event:
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switch e.Type {
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case touch.TypeBegin, touch.TypeMove:
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s := devicescale.DeviceScale()
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s := deviceScale()
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x, y := float64(e.X)/s, float64(e.Y)/s
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// TODO: Is it ok to cast from int64 to int here?
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t := input.NewTouch(int(e.Sequence), int(x), int(y))
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@ -172,7 +187,7 @@ func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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if sizeChanged {
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width = u.width
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height = u.height
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actualScale = u.scaleImpl() * devicescale.DeviceScale()
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actualScale = u.scaleImpl() * deviceScale()
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}
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u.sizeChanged = false
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u.m.Unlock()
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@ -189,7 +204,7 @@ func actualScale() float64 {
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func (u *userInterface) actualScale() float64 {
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u.m.Lock()
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s := u.scaleImpl() * devicescale.DeviceScale()
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s := u.scaleImpl() * deviceScale()
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u.m.Unlock()
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return s
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}
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@ -306,7 +321,7 @@ func (u *userInterface) updateFullscreenScaleIfNeeded() {
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if scale > scaleY {
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scale = scaleY
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}
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u.fullscreenScale = scale / devicescale.DeviceScale()
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u.fullscreenScale = scale / deviceScale()
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u.sizeChanged = true
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}
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@ -325,7 +340,7 @@ func (u *userInterface) screenPaddingImpl() (x0, y0, x1, y1 float64) {
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if u.fullscreenScale == 0 {
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return 0, 0, 0, 0
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}
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s := u.fullscreenScale * devicescale.DeviceScale()
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s := u.fullscreenScale * deviceScale()
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ox := (float64(u.fullscreenWidthPx) - float64(u.width)*s) / 2
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oy := (float64(u.fullscreenHeightPx) - float64(u.height)*s) / 2
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return ox, oy, ox, oy
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@ -349,7 +364,7 @@ func (u *userInterface) adjustPosition(x, y int) (int, int) {
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u.m.Lock()
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ox, oy, _, _ := u.screenPaddingImpl()
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s := u.scaleImpl()
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as := s * devicescale.DeviceScale()
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as := s * deviceScale()
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u.m.Unlock()
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return int(float64(x)/s - ox/as), int(float64(y)/s - oy/as)
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}
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