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internal/gamepaddb: Bug fix: ButtonValue must return [0, 1]
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@ -407,9 +407,9 @@ func ButtonValue(id string, button driver.StandardGamepadButton, state GamepadSt
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case mappingTypeAxis:
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v := state.Axis(m.Index)*float64(m.AxisScale) + float64(m.AxisOffset)
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if v > 1 {
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return 1
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v = 1
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} else if v < -1 {
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return -1
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v = -1
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}
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// Adjust [-1, 1] to [0, 1]
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return (v + 1) / 2
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