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internal/gamepad: bug fix: possible crash at iterating gamepads
Closes #2603
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@ -429,7 +429,8 @@ func supportsXInput(guid windows.GUID) (bool, error) {
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}
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}
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size := uint32(unsafe.Sizeof(rdi))
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size := uint32(unsafe.Sizeof(rdi))
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if _, err := _GetRawInputDeviceInfoW(ridl[i].hDevice, _RIDI_DEVICEINFO, unsafe.Pointer(&rdi), &size); err != nil {
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if _, err := _GetRawInputDeviceInfoW(ridl[i].hDevice, _RIDI_DEVICEINFO, unsafe.Pointer(&rdi), &size); err != nil {
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return false, err
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// GetRawInputDeviceInfoW can return an error (#2603).
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continue
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}
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}
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if uint32(rdi.hid.dwVendorId)|(uint32(rdi.hid.dwProductId)<<16) != guid.Data1 {
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if uint32(rdi.hid.dwVendorId)|(uint32(rdi.hid.dwProductId)<<16) != guid.Data1 {
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