diff --git a/run.go b/run.go index 13c1ec5da..bf9427c57 100644 --- a/run.go +++ b/run.go @@ -29,7 +29,7 @@ const FPS = clock.FPS // // This function is concurrent-safe. // -// This value represents how many times rendering happens in 1/60 second and +// This value represents how many times rendering happens in a second and // NOT how many times logical game updating (a passed function to Run) happens. // Note that logical game updating is assured to happen 60 times in a second // as long as the screen is active.