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examples/isometric: Remove unused variables
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@ -27,8 +27,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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)
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var spinner = []byte(`-\|/`)
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// Game is an isometric demo game.
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// Game is an isometric demo game.
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type Game struct {
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type Game struct {
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w, h int
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w, h int
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@ -39,8 +37,6 @@ type Game struct {
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camScaleTo float64
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camScaleTo float64
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mousePanX, mousePanY int
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mousePanX, mousePanY int
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spinnerIndex int
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}
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}
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// NewGame returns a new isometric demo Game.
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// NewGame returns a new isometric demo Game.
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@ -178,6 +174,8 @@ func (g *Game) cartesianToIso(x, y float64) (float64, float64) {
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}
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}
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/*
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/*
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This function might be useful for those who want to modify this example.
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// isoToCartesian transforms isometric coordinates into cartesian coordinates.
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// isoToCartesian transforms isometric coordinates into cartesian coordinates.
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func (g *Game) isoToCartesian(x, y float64) (float64, float64) {
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func (g *Game) isoToCartesian(x, y float64) (float64, float64) {
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tileSize := g.currentLevel.tileSize
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tileSize := g.currentLevel.tileSize
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