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input: Rename MouseWheel -> Wheel
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parent
b6f0ea0100
commit
237f6a2014
6
input.go
6
input.go
@ -52,10 +52,10 @@ func CursorPosition() (x, y int) {
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return ui.AdjustedCursorPosition()
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}
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// MouseWheel returns the x and y offset of the scroll wheel.
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// MouseWheel returns the x and y offset of the mouse wheel or touchpad scroll.
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// It returns 0 if the wheel isn't being rolled.
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func MouseWheel() (xoff, yoff float64) {
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return input.Get().MouseWheel()
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func Wheel() (xoff, yoff float64) {
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return input.Get().Wheel()
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}
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// IsMouseButtonPressed returns a boolean indicating whether mouseButton is pressed.
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@ -92,7 +92,7 @@ func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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return false
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}
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func (i *Input) MouseWheel() (xoff, yoff float64) {
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func (i *Input) Wheel() (xoff, yoff float64) {
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i.m.RLock()
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defer i.m.RUnlock()
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return i.scrollX, i.scrollY
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@ -91,7 +91,7 @@ func (i *Input) IsMouseButtonPressed(button MouseButton) bool {
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return false
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}
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func (i *Input) MouseWheel() (xoff, yoff float64) {
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func (i *Input) Wheel() (xoff, yoff float64) {
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return 0, 0
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// TODO: Mouse scroll functionality is not yet implemented in js
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}
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@ -36,7 +36,7 @@ func (i *Input) IsKeyPressed(key Key) bool {
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return false
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}
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func (i *Input) MouseWheel() (xoff, yoff float64) {
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func (i *Input) Wheel() (xoff, yoff float64) {
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return 0, 0
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}
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