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#128 Bug fix: Delay when playing audio
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commit
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@ -48,41 +48,47 @@ func isPlaying(channel int) bool {
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}
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func channelAt(i int) *channel {
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var ch *channel
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withChannels(func() {
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if i == -1 {
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for i, _ := range channels {
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if !isPlaying(i) {
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return channels[i]
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ch = channels[i]
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return
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}
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}
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return nil
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return
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}
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if !isPlaying(i) {
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return channels[i]
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ch = channels[i]
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return
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}
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return nil
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return
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})
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return ch
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}
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func Play(channel int, l []int16, r []int16) bool {
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result := false
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ch := channelAt(channel)
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if ch == nil {
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return false
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}
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withChannels(func() {
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if !audioEnabled {
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return
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}
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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}
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ch := channelAt(channel)
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if ch == nil {
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return
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d := ch.nextInsertionPosition - len(l)
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if 0 < d {
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ch.l = append(ch.l, make([]int16, d)...)
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ch.r = append(ch.r, make([]int16, d)...)
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}
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ch.l = append(ch.l, make([]int16, ch.nextInsertionPosition-len(ch.l))...)
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ch.r = append(ch.r, make([]int16, ch.nextInsertionPosition-len(ch.r))...)
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ch.l = append(ch.l, l...)
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ch.r = append(ch.r, r...)
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result = true
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})
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return result
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return true
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}
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func Queue(channel int, l []int16, r []int16) {
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@ -90,7 +96,6 @@ func Queue(channel int, l []int16, r []int16) {
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if !audioEnabled {
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return
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}
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if len(l) != len(r) {
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panic("len(l) must equal to len(r)")
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}
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@ -102,7 +107,11 @@ func Queue(channel int, l []int16, r []int16) {
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func Tick() {
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for _, ch := range channels {
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ch.nextInsertionPosition += SampleRate / 60
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if 0 < len(ch.l) {
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ch.nextInsertionPosition += SampleRate / 60 // FPS
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} else {
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ch.nextInsertionPosition = 0
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}
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}
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}
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@ -142,9 +151,12 @@ func loadChannelBuffer(channel int, bufferSize int) (l, r []int16) {
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length := min(len(ch.l), bufferSize)
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inputL := ch.l[:length]
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inputR := ch.r[:length]
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ch.nextInsertionPosition -= length
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if ch.nextInsertionPosition < 0 {
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ch.nextInsertionPosition = 0
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}
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ch.l = ch.l[length:]
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ch.r = ch.r[length:]
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ch.nextInsertionPosition -= min(bufferSize, ch.nextInsertionPosition)
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l, r = inputL, inputR
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})
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return
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