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shader: Bug fix: Wrong variable index at declaration
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@ -302,7 +302,7 @@ func (cs *compileState) parseDecl(b *block, d ast.Decl) ([]shaderir.Stmt, bool)
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continue
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continue
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}
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}
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base := len(b.vars)
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base := b.totalLocalVariableNum()
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b.vars = append(b.vars, vs...)
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b.vars = append(b.vars, vs...)
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if len(inits) > 0 {
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if len(inits) > 0 {
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