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ui: Add comments about #753
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@ -508,6 +508,7 @@ func SetWindowDecorated(decorated bool) {
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// if decorated {
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// if decorated {
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// v = glfw.True
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// v = glfw.True
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// }
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// }
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// })
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// currentUI.window.SetAttrib(glfw.Decorated, v)
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// currentUI.window.SetAttrib(glfw.Decorated, v)
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// return nil
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// return nil
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}
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}
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@ -516,6 +517,9 @@ func DeviceScaleFactor() float64 {
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f := 0.0
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f := 0.0
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u := currentUI
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u := currentUI
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if !u.isRunning() {
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if !u.isRunning() {
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// TODO: Unfortunately, this assumes that a window already exists.
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// Can we fix this not depending on the window?
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// This is related to SetWindowDecorated bug (#753).
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return devicescale.GetAt(u.currentMonitor().GetPos())
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return devicescale.GetAt(u.currentMonitor().GetPos())
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}
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}
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