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internal/graphicsdriver/directx: bug fix: wrong size was used when resizing
Updates #2633
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2c088b9059
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@ -385,7 +385,9 @@ func (g *graphics11) NewImage(width, height int) (graphicsdriver.Image, error) {
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}
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func (g *graphics11) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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var origWidth, origHeight int
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if g.screenImage != nil {
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origWidth, origHeight = g.screenImage.width, g.screenImage.height
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g.screenImage.Dispose()
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g.screenImage = nil
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}
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@ -394,7 +396,7 @@ func (g *graphics11) NewScreenFramebufferImage(width, height int) (graphicsdrive
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// For a new image11 instance, use the original image size now.
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// Use the new image size when a swap chain is actually resized.
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newWidth, newHeight := width, height
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width, height = g.newScreenWidth, g.newScreenHeight
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width, height = origWidth, origHeight
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g.newScreenWidth, g.newScreenHeight = newWidth, newHeight
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} else {
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if err := g.graphicsInfra.initSwapChain(width, height, unsafe.Pointer(g.device), g.window); err != nil {
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