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audio: Bug fix: Adjust data size after resampling
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@ -191,6 +191,7 @@ func Decode(context *audio.Context, src audio.ReadSeekCloser) (*Stream, error) {
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}
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}
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if sampleRate != context.SampleRate() {
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if sampleRate != context.SampleRate() {
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s = convert.NewResampling(s, size, sampleRate, context.SampleRate())
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s = convert.NewResampling(s, size, sampleRate, context.SampleRate())
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size = size * int64(context.SampleRate()) / int64(sampleRate)
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}
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}
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return &Stream{s, size}, nil
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return &Stream{s, size}, nil
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}
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}
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@ -213,6 +213,7 @@ chunks:
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}
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}
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if sampleRateFrom != sampleRateTo {
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if sampleRateFrom != sampleRateTo {
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s = convert.NewResampling(s, dataSize, sampleRateFrom, sampleRateTo)
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s = convert.NewResampling(s, dataSize, sampleRateFrom, sampleRateTo)
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dataSize = dataSize * int64(sampleRateTo) / int64(sampleRateFrom)
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}
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}
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return &Stream{s, dataSize}, nil
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return &Stream{s, dataSize}, nil
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}
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}
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