graphics: Bug fix: TestImageTooManyFill didin't pass on some machines (reland)

Fixes #492
This commit is contained in:
Hajime Hoshi 2018-02-03 23:03:18 +09:00
parent f1bb0f1a70
commit 24d7487fc7

View File

@ -211,6 +211,10 @@ func (c *fillCommand) Exec(indexOffsetInBytes int) error {
// Flush is needed after filling (#419) // Flush is needed after filling (#419)
opengl.GetContext().Flush() opengl.GetContext().Flush()
// Mysterious, but binding texture is needed after filling
// on some mechines like Photon 2 (#492).
var t opengl.Texture
opengl.GetContext().BindTexture(t)
return nil return nil
} }