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examples/audio: Refactoring: Add Input struct (#302)
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d340a50188
commit
250afe97a5
@ -52,13 +52,44 @@ func init() {
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playerCurrentImage.Fill(&color.RGBA{0xff, 0xff, 0xff, 0xff})
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}
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type Input struct {
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mouseButtonStates map[ebiten.MouseButton]int
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keyStates map[ebiten.Key]int
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}
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func (i *Input) update() {
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for _, key := range []ebiten.Key{ebiten.KeyP, ebiten.KeyS, ebiten.KeyX, ebiten.KeyZ} {
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if !ebiten.IsKeyPressed(key) {
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i.keyStates[key] = 0
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} else {
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i.keyStates[key]++
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}
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}
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if !ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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i.mouseButtonStates[ebiten.MouseButtonLeft] = 0
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} else {
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i.mouseButtonStates[ebiten.MouseButtonLeft]++
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}
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}
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func (i *Input) isKeyTriggered(key ebiten.Key) bool {
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return i.keyStates[key] == 1
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}
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func (i *Input) isKeyPressed(key ebiten.Key) bool {
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return i.keyStates[key] > 0
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}
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func (i *Input) isMouseButtonTriggered(mouseButton ebiten.MouseButton) bool {
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return i.mouseButtonStates[mouseButton] == 1
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}
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type Player struct {
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input *Input
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audioContext *audio.Context
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audioPlayer *audio.Player
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total time.Duration
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seekedCh chan error
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mouseButtonState map[ebiten.MouseButton]int
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keyState map[ebiten.Key]int
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volume128 int
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}
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@ -90,11 +121,13 @@ func NewPlayer(audioContext *audio.Context) (*Player, error) {
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return nil, err
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}
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player := &Player{
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input: &Input{
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mouseButtonStates: map[ebiten.MouseButton]int{},
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keyStates: map[ebiten.Key]int{},
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},
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audioContext: audioContext,
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audioPlayer: p,
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total: time.Second * time.Duration(s.Size()) / bytesPerSample / sampleRate,
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mouseButtonState: map[ebiten.MouseButton]int{},
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keyState: map[ebiten.Key]int{},
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volume128: 128,
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}
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player.audioPlayer.Play()
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@ -102,6 +135,7 @@ func NewPlayer(audioContext *audio.Context) (*Player, error) {
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}
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func (p *Player) update() error {
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p.input.update()
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p.updateBar()
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p.updatePlayPause()
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p.updateSE()
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@ -125,12 +159,7 @@ func (p *Player) updateSE() {
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if seBytes == nil {
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return
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}
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if !ebiten.IsKeyPressed(ebiten.KeyP) {
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p.keyState[ebiten.KeyP] = 0
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return
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}
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p.keyState[ebiten.KeyP]++
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if p.keyState[ebiten.KeyP] != 1 {
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if !p.input.isKeyTriggered(ebiten.KeyP) {
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return
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}
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sePlayer, _ := audio.NewPlayerFromBytes(p.audioContext, seBytes)
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@ -138,10 +167,10 @@ func (p *Player) updateSE() {
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}
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func (p *Player) updateVolume() {
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if ebiten.IsKeyPressed(ebiten.KeyZ) {
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if p.input.isKeyPressed(ebiten.KeyZ) {
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p.volume128--
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}
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if ebiten.IsKeyPressed(ebiten.KeyX) {
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if p.input.isKeyPressed(ebiten.KeyX) {
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p.volume128++
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}
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if p.volume128 < 0 {
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@ -154,12 +183,7 @@ func (p *Player) updateVolume() {
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}
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func (p *Player) updatePlayPause() {
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if !ebiten.IsKeyPressed(ebiten.KeyS) {
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p.keyState[ebiten.KeyS] = 0
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return
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}
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p.keyState[ebiten.KeyS]++
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if p.keyState[ebiten.KeyS] != 1 {
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if !p.input.isKeyTriggered(ebiten.KeyS) {
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return
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}
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if p.audioPlayer.IsPlaying() {
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@ -173,12 +197,7 @@ func (p *Player) updateBar() {
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if p.seekedCh != nil {
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return
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}
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if !ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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p.mouseButtonState[ebiten.MouseButtonLeft] = 0
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return
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}
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p.mouseButtonState[ebiten.MouseButtonLeft]++
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if p.mouseButtonState[ebiten.MouseButtonLeft] != 1 {
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if !p.input.isMouseButtonTriggered(ebiten.MouseButtonLeft) {
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return
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}
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x, y := ebiten.CursorPosition()
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@ -193,7 +212,6 @@ func (p *Player) updateBar() {
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pos := time.Duration(x-bx) * p.total / time.Duration(bw)
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p.seekedCh = make(chan error, 1)
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go func() {
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// This can't be done parallely! !?!?
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p.seekedCh <- p.audioPlayer.Seek(pos)
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}()
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}
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