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ebiten: Update comments
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run.go
2
run.go
@ -202,7 +202,7 @@ func RunGameWithoutMainLoop(game Game) {
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// The returned value can be given to Run or SetSize function if the perfectly fit fullscreen is needed.
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//
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// On browsers, ScreenSizeInFullscreen returns the 'window' (global object) size, not 'screen' size since an Ebiten
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// game should not know the outside of the window object. For more details, see SetFullscreen API comment.
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// game should not know the outside of the window object.
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//
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// On mobiles, ScreenSizeInFullscreen returns (0, 0) so far.
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//
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