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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
parent
fa457f67cd
commit
268b638a15
@ -75,23 +75,27 @@ func (s *SineWave) Read(buf []byte) (int, error) {
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s.m.Lock()
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defer s.m.Unlock()
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n := len(buf) / 4 * 4
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const bytesPerSample = 8
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n := len(buf) / bytesPerSample * bytesPerSample
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buf = buf[:n]
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length := sampleRate / float64(s.frequency)
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p := int64(length * s.pos)
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for i := 0; i < len(buf)/4; i++ {
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const max = 32767
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b := int16(math.Sin(2*math.Pi*float64(p)/float64(length)) * max)
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buf[4*i] = byte(b)
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buf[4*i+1] = byte(b >> 8)
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buf[4*i+2] = byte(b)
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buf[4*i+3] = byte(b >> 8)
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p := float64(length * s.pos)
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for i := 0; i < n/bytesPerSample; i++ {
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v := math.Float32bits(float32(math.Sin(2 * math.Pi * p / length)))
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buf[8*i] = byte(v)
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buf[8*i+1] = byte(v >> 8)
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buf[8*i+2] = byte(v >> 16)
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buf[8*i+3] = byte(v >> 24)
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buf[8*i+4] = byte(v)
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buf[8*i+5] = byte(v >> 8)
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buf[8*i+6] = byte(v >> 16)
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buf[8*i+7] = byte(v >> 24)
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p++
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}
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s.pos = float64(p) / float64(length)
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s.pos = s.pos - math.Floor(s.pos)
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_, s.pos = math.Modf(p / length)
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return n, nil
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}
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@ -108,7 +112,7 @@ func (g *Game) Update() error {
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}
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if g.player == nil {
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g.sineWave = NewSineWave()
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p, err := g.audioContext.NewPlayer(g.sineWave)
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p, err := g.audioContext.NewPlayerF32(g.sineWave)
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if err != nil {
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return err
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}
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