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internal/graphicsdriver/opengl: Refactoring: Reorder functions
glPixelStorei affects the result of glTexImage2D. This change makes this fact more explicit.
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@ -140,14 +140,15 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
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if t <= 0 {
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return 0, errors.New("opengl: creating texture failed")
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}
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gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
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texture := textureNative(t)
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c.bindTexture(texture)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
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gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)
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gl.PixelStorei(gl.UNPACK_ALIGNMENT, 4)
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// If data is nil, this just allocates memory and the content is undefined.
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// https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glTexImage2D.xhtml
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gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, int32(width), int32(height), 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
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@ -167,7 +167,6 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
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if !t.Truthy() {
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return textureNative(js.Null()), errors.New("opengl: glGenTexture failed")
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}
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gl.pixelStorei.Invoke(gles.UNPACK_ALIGNMENT, 4)
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c.bindTexture(textureNative(t))
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gl.texParameteri.Invoke(gles.TEXTURE_2D, gles.TEXTURE_MAG_FILTER, gles.NEAREST)
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@ -175,6 +174,7 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
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gl.texParameteri.Invoke(gles.TEXTURE_2D, gles.TEXTURE_WRAP_S, gles.CLAMP_TO_EDGE)
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gl.texParameteri.Invoke(gles.TEXTURE_2D, gles.TEXTURE_WRAP_T, gles.CLAMP_TO_EDGE)
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gl.pixelStorei.Invoke(gles.UNPACK_ALIGNMENT, 4)
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// Firefox warns the usage of textures without specifying pixels (#629)
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//
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// Error: WebGL warning: drawElements: This operation requires zeroing texture data. This is slow.
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@ -127,13 +127,13 @@ func (c *context) newTexture(width, height int) (textureNative, error) {
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if t <= 0 {
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return 0, errors.New("opengl: creating texture failed")
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}
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c.ctx.PixelStorei(gles.UNPACK_ALIGNMENT, 4)
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c.bindTexture(textureNative(t))
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c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MAG_FILTER, gles.NEAREST)
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c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MIN_FILTER, gles.NEAREST)
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c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_S, gles.CLAMP_TO_EDGE)
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c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_T, gles.CLAMP_TO_EDGE)
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c.ctx.PixelStorei(gles.UNPACK_ALIGNMENT, 4)
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c.ctx.TexImage2D(gles.TEXTURE_2D, 0, gles.RGBA, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE, nil)
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return textureNative(t), nil
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