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audio: Reduce panic
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@ -261,6 +261,8 @@ func (p *Player) Volume() float64 {
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return p.volume
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}
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// SetVolume sets the volume.
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// volume must be in between 0 and 1. This function panics otherwise.
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func (p *Player) SetVolume(volume float64) {
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// The condition must be true when volume is NaN.
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if !(0 <= volume && volume <= 1) {
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