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internal/buffered: bug fix: check errors from ReadPixels
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2f894cb311
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@ -38,7 +38,9 @@ func TestUnsyncedPixels(t *testing.T) {
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// Merge the entry into the cached pixels.
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// The entry for dotsBuffer is now gone in the current implementation.
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dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), make([]byte, 4*16*16), image.Rect(0, 0, 16, 16))
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if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), make([]byte, 4*16*16), image.Rect(0, 0, 16, 16)); err != nil {
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t.Fatal(err)
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}
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// Call WritePixels with the outside region of (0, 0).
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dst.WritePixels(make([]byte, 4*2*2), image.Rect(1, 1, 3, 3))
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@ -54,7 +56,9 @@ func TestUnsyncedPixels(t *testing.T) {
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// Check the result is correct.
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var got [4]byte
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dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), got[:], image.Rect(0, 0, 1, 1))
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if err := dst.ReadPixels(ui.Get().GraphicsDriverForTesting(), got[:], image.Rect(0, 0, 1, 1)); err != nil {
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t.Fatal(err)
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}
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want := [4]byte{0xff, 0xff, 0xff, 0xff}
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if got != want {
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t.Errorf("got: %v, want: %v", got, want)
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