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internal/atlas: improve tests
This change fixes the test to reflect the fix for #2586. Updates #2586
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1c09ec5e44
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27538135a7
@ -149,6 +149,7 @@ func TestEnsureIsolatedFromSourceBackend(t *testing.T) {
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// Check further drawing doesn't cause panic.
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// This bug was fixed by 03dcd948.
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vs = quadVertices(0, 0, size/2, size/2, 1)
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img4.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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}
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@ -179,16 +180,15 @@ func TestReputOnSourceBackend(t *testing.T) {
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}
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img2.WritePixels(pix, 0, 0, size, size)
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// Create a volatile image. This should always be isolated.
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// Create a volatile image. This should always be on a non-source backend.
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img3 := atlas.NewImage(size, size, atlas.ImageTypeVolatile)
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defer img3.MarkDisposed()
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img1.WritePixels(make([]byte, 4*size*size), 0, 0, size, size)
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img3.WritePixels(make([]byte, 4*size*size), 0, 0, size, size)
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if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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// Use img1 as a render target.
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vs := quadVertices(size, size, 0, 0, 1)
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is := graphics.QuadIndices()
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dr := graphicsdriver.Region{
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X: 0,
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@ -196,9 +196,13 @@ func TestReputOnSourceBackend(t *testing.T) {
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Width: size,
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Height: size,
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}
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img1.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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// Render onto img1. The count should not matter.
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for i := 0; i < 5; i++ {
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vs := quadVertices(size, size, 0, 0, 1)
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img1.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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// Use img1 as a render source.
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@ -208,6 +212,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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if err := atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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vs := quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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@ -217,6 +222,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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if err := atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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vs := quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnSourceBackendForTesting(), true; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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@ -243,7 +249,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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}
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}
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// img1 is on an atlas again.
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vs = quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnSourceBackendForTesting(), true; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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@ -267,10 +273,13 @@ func TestReputOnSourceBackend(t *testing.T) {
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}
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}
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// Use img1 as a render target again.
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img1.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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// Use img1 as a render target again. The count should not matter.
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for i := 0; i < 5; i++ {
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vs := quadVertices(size, size, 0, 0, 1)
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img1.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img2}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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// Use img1 as a render source, but call WritePixels.
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@ -280,6 +289,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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t.Fatal(err)
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}
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img1.WritePixels(make([]byte, 4*size*size), 0, 0, size, size)
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vs := quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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@ -290,6 +300,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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}
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// img1 is not on an atlas due to WritePixels.
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vs = quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img1}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img1.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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@ -300,6 +311,7 @@ func TestReputOnSourceBackend(t *testing.T) {
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if err := atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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vs := quadVertices(size, size, 0, 0, 1)
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img0.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{img3}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := img3.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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@ -623,6 +635,7 @@ func TestDisposedAndReputOnSourceBackend(t *testing.T) {
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if err := atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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vs := quadVertices(size, size, 0, 0, 1)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := src.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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@ -684,6 +697,7 @@ func TestImageIsNotReputOnSourceBackendWithoutUsingAsSource(t *testing.T) {
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if err := atlas.PutImagesOnSourceBackendForTesting(ui.GraphicsDriverForTesting()); err != nil {
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t.Fatal(err)
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}
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vs := quadVertices(size, size, 0, 0, 1)
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dst.DrawTriangles([graphics.ShaderImageCount]*atlas.Image{src2}, vs, is, graphicsdriver.BlendCopy, dr, graphicsdriver.Region{}, [graphics.ShaderImageCount - 1][2]float32{}, atlas.NearestFilterShader, nil, false)
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if got, want := src2.IsOnSourceBackendForTesting(), false; got != want {
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t.Errorf("got: %v, want: %v", got, want)
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