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image: Use SetFinalizer for images (#67)
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parent
e8c2e5f3d6
commit
27f1a865aa
35
image.go
35
image.go
@ -17,10 +17,12 @@ package ebiten
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import (
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"errors"
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"fmt"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"image"
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"image/color"
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"runtime"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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// Image represents an image.
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@ -44,11 +46,17 @@ func (i *Image) Size() (width, height int) {
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// Clear resets the pixels of the image into 0.
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func (i *Image) Clear() (err error) {
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if i.isDisposed() {
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return errors.New("image is already disposed")
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}
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return i.Fill(color.Transparent)
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}
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// Fill fills the image with a solid color.
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func (i *Image) Fill(clr color.Color) (err error) {
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if i.isDisposed() {
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return errors.New("image is already disposed")
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}
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i.pixels = nil
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useGLContext(func(c *opengl.Context) {
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err = i.framebuffer.Fill(c, clr)
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@ -71,6 +79,9 @@ func (i *Image) Fill(clr color.Color) (err error) {
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// Be careful that this method is potentially slow.
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// It would be better if you could call this method fewer times.
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func (i *Image) DrawImage(image *Image, options *DrawImageOptions) (err error) {
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if i.isDisposed() {
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return errors.New("image is already disposed")
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}
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if i == image {
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return errors.New("Image.DrawImage: image should be different from the receiver")
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}
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@ -112,6 +123,9 @@ func (i *Image) ColorModel() color.Model {
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//
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// This method loads pixels from VRAM to system memory if necessary.
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func (i *Image) At(x, y int) color.Color {
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if i.isDisposed() {
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return color.Transparent
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}
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if i.pixels == nil {
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useGLContext(func(c *opengl.Context) {
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var err error
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@ -130,9 +144,11 @@ func (i *Image) At(x, y int) color.Color {
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// Dispose disposes the image data. After disposing, the image becomes invalid.
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// This is useful to save memory.
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func (i *Image) Dispose() {
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//
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// The behavior of any functions for a disposed image is undefined.
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func (i *Image) Dispose() error {
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if i.isDisposed() {
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panic("the image is already disposed")
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return errors.New("image is already disposed")
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}
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useGLContext(func(c *opengl.Context) {
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i.framebuffer.Dispose(c)
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@ -141,10 +157,11 @@ func (i *Image) Dispose() {
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i.texture = nil
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})
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i.pixels = nil
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runtime.SetFinalizer(i, nil)
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return nil
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}
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// IsDisposed returns a boolean indicating wheather the image is disposed.
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func (i *Image) IsDisposed() bool {
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func (i *Image) isDisposed() bool {
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return i.texture == nil
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}
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@ -154,8 +171,10 @@ func (i *Image) IsDisposed() bool {
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//
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// This function may be slow (as for implementation, this calls glTexSubImage2D).
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func (i *Image) ReplacePixels(p []uint8) error {
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if i.isDisposed() {
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return errors.New("image is already disposed")
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}
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// Don't set i.pixels here because i.pixels is used not every time.
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i.pixels = nil
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w, h := i.Size()
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l := 4 * w * h
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@ -207,6 +226,7 @@ func NewImage(width, height int, filter Filter) (*Image, error) {
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if err := img.Clear(); err != nil {
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return nil, err
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}
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runtime.SetFinalizer(img, (*Image).Dispose)
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return img, nil
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}
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@ -235,5 +255,6 @@ func NewImageFromImage(img image.Image, filter Filter) (*Image, error) {
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if err != nil {
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return nil, err
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}
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runtime.SetFinalizer(eimg, (*Image).Dispose)
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return eimg, nil
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}
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